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Icon-revice.png This article is about a/an rider in Kamen Rider Animalia.

"Let's wrap this up!"
―Anima's catchphrase[src]

"Let's get wild!"
―Anima's pre-transformation catchphrase[src]

Tre Jackson "T.J." Carter is one of the two main protagonists of Kamen Rider Animalia. He is the 24-year-old eldest son of the Carter family who fights forms a contract with his inner demon, Saurex, to fight as Kamen Rider Anima. Together, Kamen Rider Anima and Kamen Rider Malia form Kamen Rider Animalia.

History

Early Life

T.J. was born on July 29, 1998 as the first child of Travis and Makayla Carter as well as the older brother of Tasha and Jacob Carter. When he was four, T.J. witnessed the attempted burning of the Carter household caried out by his father possessed by his inner demon Zebul. Terrified for his mother, younger sister, and baby brother, his fear gave birth to his inner demon who promised to save T.J.'s family in return for T.J. forgetting the events. The inner demon then became dormant for the next twenty years as the Carters moved into a new home and returned to their normal lives, eventually welcoming Jacob to the family.

A couple of years after this, T.J. would find Jacob when the later became lost in the woods during a game of hide and seek. Being a big fan of the sport while growing up, T.J. began playing football when he entered high school, being mentored by Stephen Fischer and becoming good friends with Blake O'Neil. T.J. also met Tasha's friend Layla Quinn around this time, with the two becoming attracted to each other, but never acting upon their feelings.

Both T.J. and Blake aspired to become professional football players, but one day, T.J. seriously injured Blake by accident and suffered tremendous guilt over ending his friend's future in football. While T.J. promised Blake that he would go pro for the both of them, his guilt plus the pressure placed on him by Blake caused him to stop wanting to continue his dreams. When Saurex realized this, he caused T.J. to forget his promise as well as the injury of his friend. T.J. later graduated high school and college, but gave up his aspirations to continue his football career to help with his family's museum.

Becoming Kamen Rider Anima

The debut of Kamen Rider Animalia.

One day, while giving a tour to visiting students, T.J. once again became aware of Saurex's existence and began expirencing minor inconviences due to the demon. Attending Jacob's ceremony at Genome X, T.J. was witness to the attack of the Cult of Phisto, who put his brother in danger as well as injuring his mother. T.J. was later convinced by Ryder Marks to use the Emboss Wildriver and transformed alongside Saurex. After the battle, Ryder christened T.J. as "Kamen Rider Anima", but T.J. gave the driver back to the belt's creator, being uninterested in fighting and only wanting to help his family's museum.

Despite Jacob's insistence, T.J. refused to sign a contract with Genome X to fight as a Kamen Rider, only using the driver whenever the situation called for it. However, after Layla Quinn became an Innemon due to his inaction, T.J. singed the contract and began working for Genome X, using the museum as a place for people to ask for his help in Innemon-related incidents.

Learning Trust

Eventually, Jacob would be taken over by his inner demon Skade, who fought T.J. as Kamen Rider Nocturn. Aidan Morgan, who was first unsure of T.J.'s status as Anima, later joined his side as Kamen Rider Aranea to help him in the fight against Nocturn. Eventually, T.J. was able to save Jacob from his inner demon, with Jacob becoming Kamen Rider Diurn afterwards. When Tasha began showing the urge to fight and help others, T.J. encouraged her to find her true strength and later watched on proudly as she became Kamen Rider Strike.

Anima and Malia after transforming into Cracking Rex Genome.

During the invasion of Genome X's Aero Base, T.J. grew to trust Saurex enough to allow the demon to operate on his own, granting him access to the Cracking Rex Beastamp and its associated form via the Tyranno Beastamp synchronizing with the new stamp. T.J. then later had to once again fight William Spencer after the latter escaped Genome X custody. While the former laywer shook T.J.'s confidence by accusing him of being an egotist, Saurex convinced T.J. not to worry about it and the two riders once again defeated Spencer, who was taken away by Cult of Phisto member, Thanatos.

Neo Generations

Being alerted to the revival of Demolon, T.J. and his allies met the Knights of Talestia and assisted them in the battle against the demon. Things were further complicated by the arrival of time travelling SOAR scientist James Douglas, who wanted to reconcile with his now elderly son, Brian.

As Saurex and his siblings went to the future to fight, T.J. fought Demolon on his own until their return. He then used the Neo Hopper Beastamp as he and Saurex joined forces with Star Saber and the reformed Kamen Rider Beyonder. The four riders then later defeated Demolon and destroyed him for good.

Taking the Fight to the Cult

Kamen Rider Animalia with Diurn and Strike raiding the Cult's ritual.

After using Skade to find the entrance to the Phisto Base, T.J. alongside Saurex, his siblings, Aidan, and Xorcist Squad members raided the base. During the battle, T.J. witnessed the deaths of William and Spencer Graham and was shaken by their deaths as all other human-Innemon hybrids simply seperated from their Innemons. T.J. later tried to convince the Chameleon Innemon to help them save his life, but was forced to put the man down.

Anima evolves into Magma Rex Genome.

Still wanting a way to separate and save Omega Phase Innemons, T.J. and Saurex underwent VR training in order to train themselves to master the power of the Volcano Beastamp. Once Thanatos created a Phistian, T.J. used the Volcano Beastamp combined with the Cracking Rex Beastamp to transform into Magma Rex Genome. Upon defeating the Phistian however, T.J. learned that since Phistians were born by devouring the souls of their hosts, the hosts are unable to be saved. T.J. attempted to attack Thanatos, but his emotions caused his Magma Rex Genome form to badly burn him, which sent T.J. to the hospital. After a conversation with Saurex about T.J.'s issues, the bond between them grew further and allowed them to use the Volcano Beastamp more effectively, splitting Russel Beale from his Innemon.

Upon learning of Aidan's issues with the Aranea Driver, T.J. began worrying for her health and devised a plan with Diana Murray to save Aidan's life by kicking the Aranea Driver off of her before the device could kill her as well as defeating Thanatos. Aidan then later informed T.J. and Jacob of the demon within the Aranea Driver. Unfourtunately, Thanatos was later able to escape custody and transformed into Kamen Rider Aranea himself, easily defeating the other riders as well as put Aidan into a coma after knocking her off of a cliff.

Merge to Animalia

T.J. takes control of Demon Animalia.

Following multiple headaches endured by Saurex due to Phisto's growing power, T.J. was gifted the Roller Beastamp by an unknown source to treat Saurex's headaches. Upon using it to become Demon Animalia however, T.J. was forced to switch positions with Saurex, forcing him to become an incorporeal being as Saurex was allowed to roam in physical form. When Ryder came up with a way to help them, T.J. watched on as Saurex's distrust of Ryder made him hesitant to do what Ryder told him. T.J. got around this by asking Saurex to trust him while he trusted Ryder. Scanning the Tyranno Beastamp on the Roller Beastamp, T.J. was given his physical body again as well as the ability to control Demon Animalia. Although he had his physical body back, T.J. was now merged with Saurex, who could take over his body at will.

The debut of Kamen Rider Animalia.

As T.J. and Saurex tried to adjust to this change, Zebul reemerged and accidentally gave T.J. his memories of the house fire back. T.J. and his siblings then later learned that they are technically descendants of Phisto via their father being injected with Phisto's cells when he was younger. As Phisto came even closer to awakening, it caused Saurex to rampage and T.J. was forced to fight Saurex in his subconscious. Successfully breaking Saurex from Phisto's control, T.J. and his demon used the Thunder rex Beastamp and united as the true Kamen Rider Animalia. After this, T.J. and Saurex were restored back to having their own bodies, with Saurex now becoming permanently physical outside of transforming.

Looking at the Past

With the news that Aidan's condition was showing improvement, T.J. joined his siblings and Ryder in creating a memorial movie for Aidan that would catch her up to speed upon her waking up. Eventually, T.J. and Saurex were called away to fight two new versions of Phistians and defeated them as Animalia, unaware that Director Watts was watching the events from Genome X's base.

Personality

T.J. is a calm and selfless young man who cares about his family over anything else, shown when he only used the Animalia System to protect his mother and other family before returning the system in order to watch over his family's museum. He is also a very kind person, wanting to keep others happy during museum visits. Due to his initial disinterest in becoming a full time rider, T.J. accidentally allowed others to be hurt due to his inaction as seen with the Quinn family.

While T.J. genuinely wants to help and protect others, William Spencer makes a point that T.J. never considers the past of those he fights or where they and other victims are left because of himself, stating that T.J. only helps others to satiate his own ego. While T.J. doesn't deny this directly, he later reveals to Saurex in private that he helped other people as a way to find a purpose in life after giving up his football aspirations. T.J. also has a habit of worrying over his siblings to the point of being a worrywart to them, but after seeing both become Kamen Riders, T.J. learned to trust them to fight their own battles without him getting involved.

Powers and Abilities

Powers

  • Phisto's Offspring Physiology: As a child of the man who is infused with Phisto's DNA, T.J. can safely transform into a Kamen Rider using the Beastamp system.
  • Inner Demon Control: T.J. possesses the ability to keep his inner demon Saurex under control, enabling him to use the Emboss Wildriver and Saurex to appear as a corporeal being instead of an Innemon. As noted by Ryder Marks, T.J.'s ability to do this greatly enhances his power output as Anima, as seen with Magma Rex.
  • Demon Purging: Through the Volcano Beastamp, Anima can purge the demon form from contract-holders, as long as their human bodies still exist, unlike Phistians, where their host is consumed upon creation. This ability extends to Thunder Rex/Animalia, with the power being strong enough to separate an Innemon merged with Phisto's Coffin.
  • Incorporeal Physiology (temporarily): After the initial usage of the Roller Beastamp, T.J. and Saurex switched places, with Saurex being permanently materialized and T.J. taking an immaterial form connected to the demon. During this period of time before they were able to switch back, T.J. exhibited several physical characteristics similar to Saurex in his original state:
    • Imperceptibility: T.J. cannot be perceived by anyone else other than Saurex, having to possess the Cell Blaster in order to communicate and be seen by others. It is unknown if stamping the Tyranno Beastamp onto Saurex would be able to materialize T.J. the same way it did before with Saurex.
    • Intangibility: T.J. is completely intangible and can pass through everything, including his demon.

Abilities

  • Expert Combatant: Because T.J. used to play football, he uses his former skills in battle for both evasive and offensive purposes. Examples include kicking in combat and performing slide tackles.
  • Expert Football Player: T.J. is a former football player and won multiple tournaments and awards throughout high school.
  • Intermediate Illusionist: T.J. is capable of performing a sleight-of-hand magic trick using a piece of candy.
  • Keen Insight: Although T.J. is not a professional detective, he is able to accurately analyze and deduce the harmful schemes of various individuals.

Weaknesses

  • Memory Loss: After witnessing his family's original home burning down when he was a child, T.J. made a contract with Saurex that stated the demon would protect his family in exchange for T.J.'s memory of the event being erased. However, as a result of this contract, T.J.'s memories of his family are progressively erased the more he uses Saurex's power to fight as a Kamen Rider. As the battle against Phisto progresses, T.J.'s memory loss has become so severe and he had forgotten routine parts of his life, such as family dinners and using the baths. By the time he defeats Might, he has even forgotten who his siblings and parents are, with only his memories of Saurex remaining intact.

Former Weaknesses

  • Phisto: Due to briefly merging with Saurex, T.J. also became affected by Phisto's revival in a way that cause Saurex to go berserk. The usage of the Thunder Rex Beastamp was able to bring T.J. and Saurex in tune back together, freeing Saurex from Phisto's influence and restoring them both back to normal.

Forms

Kamen Rider Anima's forms are called Genomes.

Tyranno Genome

Tyranno Genome

Tyranno Genome (Tyranno Leg)

"Partner Up! Dino! Duo! Let's get going! Kamen Riders! Anima and Malia!"
―Transformation announcement[src]
Rider Statistics
  • Rider Height: 198.2 cm
  • Rider Weight: 93.6 kg
Ability Parameters
  • Punching Power: 8.9 t
  • Kicking Power: 32.1 t
  • Maximum Jump Height: 28.2 m
  • Maximum Running Speed: 100 m per 3.8 seconds

Tyranno Genome is Anima’s Tyrannosaurus rex-based primary form accessed by using the Tyranno Beastamp in the Emboss Wildriver.

Compared to Malia, Anima has higher punching and kicking power but lower jump height and running speed. In this form, Anima can transform his legs into those resembling the T-Rex, which grants him high jumping power and powerful kicks.

Tyranno Genome consists of the following parts:

  • Anima Tyranno Helm: The head.
    • Anima Tyranno Topper: The head armor. The strong armor made of the rare metal Genomium is shaped like an egg to efficiently release impacts and protect the head.
    • Anima Tyranno Eye: The compound eyes. With the dynamic vision and wide viewing angle of the carnivorous dinosaur, which can be said to be the eyes of a hunter, it is possible to accurately capture the movement of any small target.
    • Animalia Core Index: The Genome regulator. It has the role of improving the accuracy of cooperation by adjusting the output and timing with Kamen Rider Malia, who becomes a partner.
    • Anima Tyranno Chomper: The oral cavity. It has excellent respiratory efficiency and can take in the same amount of oxygen as normal even under low oxygen.
  • Tyranno Chest: The chest armor. The unique ability engraved with the symbol mark makes the user a T-Rex warrior. In addition, the R-factor incorporated into the Anima stamp was developed exclusively for the Animalia system, and is based on the Animalia Genome, which has the best output balance.
  • Anima Genome Suit: The reinforced suit. Deployed at the same time as the Partner Up, the genetic information of the species supplied from the Emboss Wildriver is reconstructed, and by wearing it in an enhanced shape, the user is transformed into Kamen Rider Anima.
  • Anima Tyranno Shoulder: The shoulders. This powerful armor that reproduces the tough body surface that repels everything is mainly made of the rare metal Genomium that is collected from meteorites, and the Genome Suit transforms the genetic information of the species into a more competent shape.
  • Anima Tyranno Arm: The arms. The energy supplied from the Anima Genome Suit enhances the physical ability of the user, and they are strengthened by adding the toughness of the T-Rex.
  • Anima Tyranno Grip: The gloves. The strength of T-Rex's strong jaw is reflected in the grip strength, and it exerts the power to crush a large tree.
  • Anima Tyranno Leg: The legs. By partially swinging the Genome Balancer that controls the composition balance of the Anima Genome Suit toward the species side, the shape becomes very similar to the legs of the T-Rex, creating overwhelming destructive power.
  • Anima Tyranno Stomp: The boots. The structure named arctometatarsal possessed by dinosaurs specializing in running has been reproduced, dramatically improving running power. In addition, by receiving the operation of the Emboss Wildriver and converging energy on the sole of the foot at high density, the finishing move Tyranno Stamping Finish can be activated. This makes it possible to cancel the contract of an Innemon.

This form has the following finishers:

  • Emboss Wildriver finishers:
    • Tyranno Stamping Finish: This finisher has four variations.
      • Anima delivers a kick covered in pink and blue energy to the enemy before performing a second kick covered in the same energy that launches the enemy into the air. He then jumps into the air himself along with a large pink energy construct of the Tyranno Beastamp. Each of them performs a flying kick into one of the Beastamp constructs and flies downward along with it, which produces a dome of pink and blue energy. The Beastamp constructs collide with the enemies and transform into large red seals of the Tyranno Beastamp emblem. Anima performs a flying kick into the Beastamp construct and flies downward along with it, which produces a dome of pink and blue energy. The Beastamp construct collides with the enemy and transforms into a large red seal of the Tyranno Beastamp emblem. Anima then performs a second kick that creates another Tyranno Beastamp emblem and sends the enemy flying back toward the ground. The kick creates a blue energy line, which the enemy falls along and crashes into the ground before exploding.
      • Anima activates the Tyranno Stamping Finish while falling and performs a flying kick into a pink energy construct of the Tyranno Beastamp that pierces the enemy's body, leaving a large hole.
      • Anima jumps into the air with his right leg covered in pink energy while a large pink energy construct of the Tyranno Beastamp appears. He then performs a flying kick into the Beastamp construct, creating a red projection of the Tyranno Beastamps's seal before the Beastamp and kick are covered in pink and blue energy.
      • The Tyranno Beastamp emblem on Malia's chest glows and produces magenta energy that travels down his body and down his left leg. At the same time, four blue and pink energy strands of DNA flow from the Emboss Wildriver and into Anima's right leg. As a result, the two Riders' legs are covered in magenta energy. They then each deliver a side kick to an enemy against a well, producing a red projection of the Tyranno Beastamp's seal and creating an imprint of the same seal in the wall behind the opponent. Anima and Malia turn away before the enemy explodes.
  • Wild Blastchopper finishers:
    • With Blastamp:
      • Stamping Slash: The blade of the Wild Blastchopper projects a larger cyan energy blade surrounded by red energy, which disappears before the physical blade itself is covered by blue energy. Anima then swings the weapon, launching three three rotating pink energy seals of the Animalia System logo, with each seal surrounded by two light blue energy blades. The projectiles collide with the enemies, resulting in a large magenta explosion with a single large red and black seal of the Animalia System logo.
      • Stamping Blast: Anima slides toward the enemy while charging the Wild Blastchopper, with blank blue energy stamps and blue lines of energy appearing in front of the weapon's barrel. Upon arriving at the enemy, Anima places the barrel against the target's body, with a single blank pink energy stamp surrounded by pink lightning at the point of contact. He then fires Wild Blastchopper at point-blank range, creating a projection of its Genomper Pad with a blue version of the Blastamp's seal on it and launching the enemy away.
    • With Beastamp:
      • Tyranno Sealing Slash: Anima leaps into the air with the Wild Blastchopper's blade covered in light blue energy. A red projection of the Tyranno Beastamp's seal then appears behind Anima before a giant blue energy construct of a T-Rex's skull appears around him and bites the enemy as he falls. The T-Rex skull shatters shortly afterwards as Anima slashes the opponent with the Wild Blastchopper itself.
      • Tyranno Sealing Blast: This finisher has two variations.
        • Anima charges the Wild Blastchopper in its gun mode, with cyan energy concentrated at the barrel and pink energy surrounding the entire weapon. He then fires a massive light blue energy construct of a T-Rex skull, with a red projection of the Tyranno Beastamp's seal appearing in front of the barrel. The T-Rex skull then moves through a group of enemies, biting the opponents as it goes.
        • Anima charges the Wild Blastchopper with pink energy before firing a cyan energy construct of a T-Rex skull that flies toward the enemy, with a red projection of the Tyranno Beastamp's seal appearing in front of the weapon's barrel. When Anima used this finisher, the opponent dodged the T-Rex skull, causing it to fly toward Malia instead. Malia used the Wild Smashammer to strike the T-Rex skull, causing a projection of the Wild Smashammer's seal to appear and redirecting the attack back toward the enemy. The T-Rex skull then collides with the enemy, creating a shockwave of dark blue energy upon impact and resulting in a fiery explosion.
  • Animalia Slasher finishers:
    • Animalia Slash:
      • Brachio Beastamp: Pink energy swirls around the Animalia Slasher while the weapon's blade is covered in energy of the same color. The energy blade then elongates until it is twice as tall as Anima himself. Anima swings the energy blade into multiple enemies standing outside normal melee range, striking them and launching them away. The energy blade then shortens and dissipates while the launched enemies crash into a wall.
      • Blastamp: Anima covers the blade of the Animalia Slasher with cyan energy and slashes the opponent, creating a burst of cyan and yellow energy upon impact.
Appearances: Animalia Episodes 1-13, Kamen Rider: Neo Generations, Animalia Episodes 15-17, 19-22, 30, 33-34, 36-37, Kamen Rider Animalia: Battle of the Family

Eagle Genome

Eagle Genome

"Partner Up! Searching wings! Soaring detective! Eagle Genome!"
―Transformation announcement[src]
Rider Statistics
  • Rider Height: 196.9 cm
  • Rider Weight: 81.1 kg
Ability Parameters
  • Punching Power: 8.0 t
  • Kicking Power: 25.7 t
  • Maximum Jump Height: 52.4 m
  • Maximum Running Speed: 100 m per 5.3 seconds

Eagle Genome is Anima's eagle and Duo Knight-based form accessed by using the Eagle Beastamp in the Emboss Wildriver.

Compared to Tyranno Genome, Anima has lower punching power, kicking power, and running speed but has a major increase in jump height. In this form, Anima's vision features a targeting system with a lock-on feature. He can also release wind from his strikes and float through the air by generating a small tornado around his body.

Eagle Genome consists of the following parts:

  • Anima Eagle Helm: The head.
    • Anima Eagle Topper: The head armor. The protrusions function as vortex generators that reduce air resistance and the burden on the neck due to gravitational acceleration in flight.
    • Anima Eagle Tenna: The tactile sensors. The tactile crest reminiscent of the letter "W" senses even the slightest movement of air, and in cooperation with the Anima Eagle Eye enables actions that make it look as if there are eyes behind the head.
    • Anima Eagle Eye: The compound eyes. Each eye has different eagle abilities. The left eye has high night-vision capability, boasting 200 times the performance of night-vision devices used by humans, and can also see ultraviolet rays. The right eye functions as a high-performance scope and can perceive and track targets from high altitudes.
    • Anima Eagle Beak: The oral cavity. It can decompose deadly poison and take in clean air. It also has the role of adjusting the user's condition in response to changes in atmospheric pressure.
  • Anima Genome Suit: The reinforced suit. Deployed at the same time as the Partner Up, the genetic information of the species supplied from the Emboss Wildriver is reconstructed, and by wearing it in an enhanced shape, the user is transformed into Kamen Rider Anima.
  • Eagle Chest: The chest armor. The unique ability engraved with the symbol mark makes the user an eagle warrior. This allows Kamen Rider Anima to fly and become the ruler of the wind that controls the flow of the atmosphere.
  • Anima Eagle Shoulder: The shoulders. The protrusions function as vortex generators that, like the flight feathers of an eagle, reduce air resistance and stabilize the body in midair.
  • Anima Eagle Arm: The arms. They have the power to change the shape of the wind by using their movements and generate a directional gale or a whirlwind with violent rotation.
  • Anima Eagle Grip: The gloves. By manipulating the air flow, a sharp air shockwave like a knife can be generated to cut the target in both directions.
  • Anima Eagle Feathers: The coat-style armor. A strong wind can be created by forcibly absorbing the surrounding air with an air intake installed in each part of the armor and combining it with the power of the Eagle Beastamp.
  • Anima Eagle Leg: The legs. The physical ability of the user is enhanced by the energy supplied from the Anima Genome Suit. Furthermore, by adding the eagle's lightness feature, the jumping power is significantly improved and the air superiority is strengthened.
  • Anima Eagle Stomp: The boots. They enable aerial walking with scaffolding created by airflow operation. In addition, the destructive power of the kick can be increased by generating a powerful downforce momentarily.
Appearances: Animalia Episodes 2-3, 7, 16, 20, 33, Kamen Rider Animalia: Battle of the Family

Mammoth Genome

Mammoth Genome

"Partner Up! Grab your pass! Ride the rails! Mammoth Genome!"
―Transformation announcement[src]
Rider Statistics
  • Rider Height: 198.0 cm
  • Rider Weight: 106.9 kg
Ability Parameters
  • Punching Power: 14.8 t
  • Kicking Power: 36.8 t
  • Maximum Jump Height: 16.4 m
  • Maximum Running Speed: 100 m per 4.4 seconds

Mammoth Genome is Anima's mammoth and Train Knight-based form accessed by using the Mammoth Beastamp in the Emboss Wildriver.

Compared to Tyranno Genome, this form boasts an increase in punching and kicking power but a decrease in jumping height and running speed. In this form, Anima wields the Tusk Rangs, a pair of bladed boomerang-shaped weapons stored on his back which can be used in close combat or thrown. Its ultra-hard blade has the property of increasing its sharpness by shining red when it receives an energy charge.

Mammoth Genome consists of the following parts:

  • Anima Mammoth Helm: The head.
    • Anima Mammoth Topper: The head armor. The Trunk Rail that runs through the center functions as a damper by making use of its flexibility to lessen impacts to the head.
    • Anima Mammoth Eye: The compound eyes. Even in an environment where visibility cannot be secured, such as a blizzard or a storm, objects can be accurately captured by using thermography as a visual sense.
    • Anima Mammoth Tusk: The helmet frame. The rigidity of the head is dramatically increased by the strong structure which uses the rare metal Genomium as the main material.
    • Anima Mammoth Chomper: The oral cavity. By adjusting the temperature when taking in outside air, the respiratory system of the user is protected even in an extreme temperature environment.
  • Mammoth Chest: The chest armor. The unique ability engraved with the symbol mark makes the user a mammoth warrior. By gaining overflowing power and high defense, overall durability is improved and he becomes the best tough guy.
  • Anima Genome Suit: The reinforced suit. Deployed at the same time as the Partner Up, the genetic information of the species supplied from the Emboss Wildriver is reconstructed, and by wearing it in an enhanced shape, the user is transformed into Kamen Rider Anima.
  • Anima Mammoth Shoulder: The shoulders. By wrapping the invisible barrier Glacier Field all over the body, it has the role of mitigating impacts during battle. At the same time, the user is separated from the outside air so that he can operate in extreme temperature environments such as extremely high temperatures and extremely low temperatures.
  • Anima Mammoth Arm: The arms. The physical ability of the user is enhanced by the energy supplied from the Anima Genome Suit. Furthermore, by adding the mammoth's stamina, endurance is greatly improved, and the user can freely handle the super-hard Tusk Rang weapon.
  • Anima Mammoth Grip: The gloves. The Glacier Field invisible barrier can be deployed in a conical shape to make the entire arm into a tusk. As a result, he specializes in punches that concentrate his power at a single point.
  • Anima Mammoth Leg: The legs. With the strength of the mammoth's legs, he gains the ability to break through and move without regard to any obstacles.
  • Anima Mammoth Stomp: The boots. The Mammothiction enables walking as usual even on footing with low friction. It has the role of minimizing power loss on smooth surfaces and streamlining attacks.

This form has the following finishers:

  • Emboss Wildriver finishers:
    • Mammoth Stamping Finish: This finisher has two variations.
      • Malia charges his Hide Shields with light red energy while Anima charges his Tusk Rangs with the same energy. Anima throws the Tusk Rangs toward the enemy, leaving behind trails of red energy, while Malia strikes the ground with the Hide shields, causing large energy copies of the shields to emerge from the ground in a semicircle around the enemy. The Tusk Rangs miss the enemy but then swing back around due to being boomerangs and strike the enemy from behind. The Tusk Rangs then rebound off of the Hide Shield projections and continue striking the enemy from multiple angles. Afterward, the Tusk Rangs return to Anima before the Hide shields stack above the enemy and crush them.
      • Anima throws both Tusk Rangs, which simultaneously slash the opponent. As Anima battles the enemy himself, the Tusk Rangs continue flying around and occasionally slash the target. Anima is soon joined by Malia, who fights alongside him. The two Riders then simultaneously punch the enemy, creating a red shockwave, before the Tusk Rangs slash the opponent for the final time.
Appearances: Animalia Episodes 3-4, 6-7, Kamen Rider: Neo Generations, 20, 30, Kamen Rider Animalia: Battle of the Family

Ptera Genome

Ptera Genome


Ptera Genome (Speeder Off)


"Partner Up! Winged service! Dial it up! Ptera Genome!"
―Transformation announcement[src]
Rider Statistics
  • Rider Height: 202.9 cm
  • Rider Weight: 86.7 kg
Ability Parameters
  • Punching Power: 8.4 t
  • Kicking Power: 19.1 t
  • Maximum Jump Height: 43.6 m
  • Maximum Running Speed: 100 m per 4.1 seconds

Ptera Genome is Meso's Pteranodon and Phi Knight-based form accessed by using the Ptera Beastamp in the Emboss Wildriver.

Ptera Genome has the lowest stats of Anima’s other Genome forms, with a decrease in punching power, kicking power, and running speed compared to Tyranno Genome, though it possesses an increase in jumping height. When the accelerator on his chest is activated, Anima's speed is increased dramatically and he leaves behind a trail of red energy.

Ptera Genome consists of the following parts:

  • Anima Ptera Helm: The head.
    • Anima Ptera Topper: The head armor. The strong armor made mainly of the rare metal Genomium protects the head from enemy attacks and flying objects. In addition, it has a built-in high-sensitivity radar able to perceive a school of fish in the sea even from the sky.
    • Anima Ptera Eye: The compound eyes. They have excellent dynamic vision and can perceive the target while Meso is moving high at high speeds during acceleration without any deterioration of visual function.
    • Anima Ptera Beaker: The oral cavity. It has the role of maintaining an appropriate oxygen supply to avoid apnea caused by intense acceleration.
  • Anima Ptera Speeder: The suit's acceleration device. By generating a "Photon Streamer" that produces an acceleration effect, the action speed is momentarily increased. This enables up to 50x speed behavior, and can also suppress the roaring "Sonic Boom" generated by the shock wave at the same time.
  • Ptera Chest: The chest armor. The unique ability engraved with the symbol mark makes the user a Pteranodon warrior. makes it possible to activate Kamen Rider Anima's acceleration ability. In order to compensate for the explosive energy consumption when this is done, it is assumed that the operation method will be to drastically reduce the energy consumption of movement by boarding a buddy with enhanced gliding abilities.
  • Anima Genome Suit: The reinforced suit. Deployed at the same time as the Partner Up, the genetic information of the species supplied from the Emboss Wildriver is reconstructed, and by wearing it in an enhanced shape, the user is transformed into Kamen Rider Anima.
  • Anima Ptera Shoulder: The shoulders. The streamlined shape protects the shoulder from shockwaves during acceleration, and simultaneously tackles that make use of the hardness of the rare metal Genomium and the speed makes it a powerful striking weapon.
  • Anima Ptera Arm: The arms. It has high flexibility and can follow high-speed behavior during acceleration. In addition, adjustments have been made specifically for maneuvering the buddy "Kamen Rider Malia Ptera Genome".
  • Anima Ptera Grip: The gloves. Emphasis is placed not only on combat but also on the operation of peripheral devices, enabling accurate and precise fingering even when accelerating.
  • Anima Ptera Leg: The legs. The physical ability of the user is enhanced by the energy supply from the reinforced suit "Anima Genome Suit". In addition, the power of Pteranodon has been added to increase the jumping power and reduce the weight of the armor, and it has succeeded in significantly extending the flight time.
  • Anima Ptera Stomp: The boots. Due to the gyro effect, it has a mechanism that stabilizes the posture as the action speed increases, and it is possible to act even on vertical surfaces such as cliffs and structures. It also has an ultra-high precision lock-on function to improve the accuracy of the kick when accelerating.

This form has the following finishers:

  • Emboss Wildriver finishers:
    • Ptera Stamping Finish: Anima jumps off of Malia Ptera Genome before dashing away at high speeds. A red projection of the Ptera Beastamp's seal then appears behind Malia before he generates blue energy blades similar to wings from his sides. Malia uses the energy blades to delivering a flying slash to the target, causing the target to be launched away and crash into a nearby building. Malia then delivers a second flying slash once the target has recovered, then flies behind them before spinning like a top and grinding against the opponent. Anima then appears while running on the side of a building with his accelerator still active before jumping off and kicking the enemy, creating a large multicolored projection of the Ptera Beastamp's seal.
Appearances: Animalia Episodes 4, 13, 20, 38, Kamen Rider Animalia: Battle of the Family

Lion Genome

Lion Genome

"Partner Up! Kingly roar! The new legend! Lion Genome!"
―Transformation announcement[src]
Rider Statistics
  • Rider Height: 196.6 cm
  • Rider Weight: 91.4 kg
Ability Parameters
  • Punching Power: 12.5 t
  • Kicking Power: 30.4 t
  • Maximum Jump Height: 22.9 m
  • Maximum Running Speed: 100 m per 3.2 seconds

Lion Genome is Anima's lion and Mighty Knight-based form accessed by using the Lion Beastamp in the Emboss Wildriver.

Compared to Tyranno Genome, Lion Genome possesses higher punching power and running speed in at the cost of lower kicking power and jump height. In this form, Anima's attacks create claw-shaped slashes made of fire.

Lion Genome consists of the following parts:

  • Anima Lion Helm: The head.
    • Anima Lion Mane: The antennae. By strengthening the subconscious of the user, it gives super senses and enables intuitive battle with sharpened senses.
    • Anima Lion Topper: The head armor. It has strong armor made mainly of the rare metal Genomium, and its shape resembling a mane improves the speed of physical techniques by cutting the air.
    • Anima Lion Eye: The compound eyes. It has an excellent ability to gather information from vision, accurately grasps the distance and shape of objects at distant locations, and can estimate combat power from relative speed and movement.
    • Anima Lion Fang: The oral cavity. Just as the lion roars and frightens all kinds of animals, the war cry power to make demons fear and obey.
  • Lion Chest: The chest armor. The unique ability engraved with the symbol mark makes the user a lion warrior. This adds flames to the martial arts, which are filled with the style of the king of beasts, to suppress evil.
  • Anima Genome Suit: The reinforced suit. Deployed at the same time as the Partner Up, the genetic information of the species supplied from the Emboss Wildriver is reconstructed, and by wearing it in an enhanced shape, the user is transformed into Kamen Rider Anima.
  • Anima Lion Shoulder: The shoulders. They are equipped with the ability to manipulate flame and can clad the limbs in blazing flames.
  • Anima Lion Arm: The arms. The energy supplied from the Anima Genome Suit increases the athletic ability of the user dozens of times, and it is possible to unleash numerous elaborate human bullet attacks.
  • Anima Lion Grip: The gloves. They excel at breathtaking high-speed continuous attacks utilizing sharp claws, which are said to be the Lion Genome's greatest weapon.
  • Anima Lion Leg: The legs. By adding the flexibility and agility of the lion to the physical ability enhanced by the Anima Genome Suit, they unleash tremendous physical techniques.
  • Anima Lion Stomp: The boots. They excel in running ability like a lion, and the sharp claws at the tip boast enough sharpness to transform kicking techniques combined with physical techniques such as back flips into slashing attacks.
Appearances: Animalia Episodes 5-6, 20, 30, 33, Kamen Rider Animalia: Battle of the Family

Megalo Genome

Megalo Genome

"Partner Up! Passing through! Sea to sea! Megalo Genome!"
―Transformation announcement[src]
Rider Statistics
  • Rider Height: 202.3 cm
  • Rider Weight: 90.3 kg
Ability Parameters
  • Punching Power: 10.1 t
  • Kicking Power: 28.3 t
  • Maximum Jump Height: 36.4 m
  • Maximum Running Speed: 100 m per 4.8 seconds

Megalo Genome is Anima's megalodon and Deca Knight-based form accessed by using the Megalo Beastamp in the Emboss Wildriver.

Compared to Tyranno Genome, Megalo Genome grants Anima higher punching power and jump height in exchange for lower kicking power and running speed. In this form, Anima is armed with the Dimension Fins, a fin-shaped blade mounted on each arm that can be used in close combat. He can also use the fin on his back to slash away enemies. By generating water underneath him, Anima can slide across the ground either on the soles of his feet or while lying on his stomach.

Megalo Genome consists of the following parts:

  • Anima Megalo Helm: The head.
    • Anima Megalo Topper: The head armor. The slit-shaped plate reduces the surrounding vortices generated during swimming and improves speed. In addition, it has high pressure resistance and protects the head from high water pressure such as in the deep sea.
    • Anima Megalo Eye: The compound eyes. It uses an ultra-wide-angle lens similar to a fisheye lens to provide a wide field of view. In addition, image distortions caused by the refractive index of water and air can be corrected in real time.
    • Anima Megalo Chomper: The oral cavity. It functions as an active sonar by propagating the voice through the water and air. In addition, the Megalo Pinger, which applies this high frequency, can disorient a target it is used against.
    • Anima Megalo Gills: The gills. The structure of the megalodon's gills is reproduced, and breathing is performed by taking oxygen out from the water and drawing it into the intakes. This makes it possible to dive long periods of time.
  • Anima Genome Suit: The reinforced suit. Deployed at the same time as the Partner Up, the genetic information of the species supplied from the Emboss Wildriver is reconstructed, and by wearing it in an enhanced shape, the user is transformed into Kamen Rider Anima.
  • Megalo Chest: The chest armor. The unique ability engraved with the symbol mark makes the user a megalodon warrior. This improves mobility and diving capacity.
  • Anima Megalo Shoulder: The shoulders. It creates the Hydro Smoother energy field, which optimizes against any friction and pressure resistance, improving swimming speed and energy efficiency.
  • Anima Megalo Arm: The arms. The energy supplied from the Meso Genome Suit enhances the physical ability of the user, demonstrating the strength to withstand all resistance. This enables the sharp Dimension Fins on the forearms to be used to perform course correction during high-speed swimming and engage in melee combat with a target.
  • Anima Megalo Grip: The gloves. By resonating with the sharp fins on the forearm, it glows magenta and becomes the Dimension Blade, a double-edged sword that cuts through anything. As a result, the special move Megalo Stamping Finish can be performed in collaboration with the buddy, Kamen Rider Malia Megalo Genome.
  • Anima Megalo Leg: The legs. By adding the power of the megalodon to the physical ability enhanced by the Anima Genome Suit, amazing swimming power is demonstrated. In addition, it is equipped with the Megalo Flippers ability, allowing movement on the ground as if swimming so that the power of the megalodon can be full exhibited on land.
  • Anima Megalo Stomp: The boots. Similar to the tail fin of the megalodon, it has the function of creating propulsion and boasts an amazing swimming speed of up to 100 knots.
Appearances: Animalia Episodes 6, 11, 20, 22, 33

Jackal Genome

Jackal Genome

"Partner Up! Press start! The clever one! Jackal Genome!"
―Transformation announcement[src]
Rider Statistics
  • Rider Height: 202.0 cm
  • Rider Weight: 82.4 kg
Ability Parameters
  • Punching Power: 11.6 t
  • Kicking Power: 24.3 t
  • Maximum Jump Height: 48.1 m
  • Maximum Running Speed: 100 m per 3.6 seconds

Jackal Genome is Anima's jackal and Action Knight-based form accessed by using the Jackal Beastamp in the Emboss Wildriver.

Compared to Tyranno Genome, Jackal Genome grants Anima higher punching power, jump height, and running speed in exchange for lower kicking power.

Jackal Genome consists of the following parts:

  • Anima Jackal Helm: The head.
    • Anima Jackal Ear: The hearing device. It is equipped with a filtering function that blocks ambient noise, picks up only necessary sounds, and lets the user hear them. It is also equipped with a secret communication function for conducting voice conversations with a specific person.
    • Anima Jackal Hair: The forehead armor. By applying an explosion-proof coating agent to the strong armor surface, which has the rare metal Genomium as the main material, the strength is increased more than necessary and it never breaks.
    • Anima Jackal Eye: The compound eyes. Like the nocturnal jackal, they have excellent night vision and dynamic visual acuity, and are able to perceive and identify dynamic reactions in the surroundings even in the dark. Furthermore, by stacking face goggles that function as a head mounted display, it is possible to display a VR map and recommended attack routes to achieve objectives. It is also equipped with a light-emitting device for night combat.
    • Anima Jackal Chomper: The oral cavity. It protects the health of the user by removing harmful substances from the air it takes in. In addition, excess air taken in is used to keep the temperature and humidity level inside the Anima Genome Suit in an optimal state. A high concentration of oxygen is stored inside and is used to recover from fatigue and damaged body tissues.
  • Jackal Chest: The chest armor. The unique ability engraved with the symbol mark makes the user a jackal warrior. This makes it possible to control the darkness and perform tricky acrobatics.
  • Anima Genome Suit: The reinforced suit. Deployed at the same time as the Stamp Up, the genetic information of the species supplied from the Emboss Wildriver is reconstructed, and by wearing it in an enhanced shape, the user is transformed into Kamen Rider Anima.
  • Anima Jackal Shoulder: The shoulders. By spraying an armor-strengthening agent so that the entire body is covered, the defensive power can be increased for a certain period of time.
  • Anima Jackal Arm: The arms. Adjustments have been made to suit the tactics of pressing with quick attacks like a jackal. In addition, it is equipped with a function to increase the offensive power and defensive power in proportion to the level of physical ability and combat experience, and the strength increases with each fight.
  • Anima Jackal Grip: The gloves. They have very high grip to support acrobatics. In addition, the jackal's keen senses are reflected, and it is possible to accurately grasp the shape and nature of objects with only a touch of the fingertips even in the darkness where visibility cannot be secured.
  • Anima Jackal Leg: The legs. By adding the flexibility and agility of the jackal to the physical ability enhanced by the Revi Genomic Suit, they demonstrate high mobility. This makes it possible to easily clear complex terrain with dense buildings.
  • Anima Jackal Stomp: The boots. They have very high grip and can stand stably even on a small foothold. They have also been adjusted to optimize handling of Kamen Rider Malia Jackal Genome, who is the partner.

This form has the following finishers:

  • Emboss Wildriver finishers:
    • Jackal Stamping Finish: Anima jumps into the air and performs a flying kick covered in blue and purple energy. Malia then appears and attaches to Anima's foot, substantially increasing the amount of energy surrounding it. After the kick strikes the opponent, the energy forms into a spiral before Anima breaks past the enemy.
Appearances: Animalia Episodes 7, 20

Gorilla Genome

Gorilla Genome

"Partner Up! Show your strength! Go through space! Gorilla Genome!"
―Transformation announcement[src]
Rider Statistics
  • Rider Height: 198.9 cm
  • Rider Weight: 109.7 kg
Ability Parameters
  • Punching Power: 20.4 t
  • Kicking Power: 19.5 t
  • Maximum Jump Height: 18.4 m
  • Maximum Running Speed: 100 m per 4.3 seconds

Gorilla Genome is Anima's gorilla and Quasar Knight-based form accessed by using the Gorilla Beastamp in the Emboss Wildriver.

Compared to Tyranno Genome, Anima gains a major increase in punching power, but a decrease in kicking power, jumping height, and running speed. In this form, Revi is armed with the Anima Gorilla Gaunts gauntlets, which can produce powerful punches. Using the guantlets, he can create large pink shockwaves by punching the ground. Anima can also fly a short distance into the air by generating rocket exhaust from his back.

Gorilla Genome consists of the following parts:

  • Anima Gorilla Helm: The head.
    • Anima Gorilla Topper: The head armor. Its shape resembles the fairing on the tip of a rocket, and its strong armor made mainly of the rare metal Genomium protects the wearer's head from any impact and reduces damage.
    • Anima Gorilladar: The radar. It supports wide-area multi-communication, and can identify the target's coordinates and add a homing function when the Anima Gorilla Gaunts punching gloves are launched. It also performs a countdown to synchronize attack timing with the buddy.
    • Anima Gorilla Eye: The compound eyes. They can memorize and visualize the hitting points and amount energy of the punches driven into the target in order to improve the efficiency of blows.
    • Anima Gorilla Chomper: The oral cavity. It is equipped with a special internal mouthpiece, and the upper and lower teeth are fully engaged in order to exert more muscle strength than usual when performing strikes. In addition, the nostrils on the upper part function as an outlet for cooling gas. After the upper body overheated in battle is cooled, the gas that has finished its role is discharged like a rough snort.
  • Gorilla Chest: The chest armor. The unique ability engraved with the symbol mark makes the user a gorilla warrior. This makes him a hard puncher who boasts overwhelmingly strong arms.
  • Anima Genome Suit: The reinforced suit. Deployed at the same time as the Stamp Up, the genetic information of the species supplied from the Emboss Wildriver is reconstructed, and by wearing it in an enhanced shape, the user is transformed into Kamen Rider Anima.
  • Anima Gorilla Shoulder: The shoulders. It is equipped with a charge mechanism that stores energy and creates overwhelming punching power by releasing the stored power all at once.
  • Anima Gorilla Arm: The arms. The energy supplied from the Anima Genome Suit enhances the physical ability of the user, exerting powerful strength to swing the large forearms. In addition, they serve as launchers for the Anima Gorilla Gaunts punching gloves on the forearms and perform precision firing.
  • Anima Gorilla Gaunts: The punching gloves. The drill turbines arranged so that they surround the the forearms generate ultra-fast rotation and pierce through the target using punches with added rotation. By adding mass and hardness to this, the punching force is explosively increased. In addition, by launching rockets using energy as a propellant, it is possible to attack with blows at long distances.
  • Anima Gorilla Leg: The legs. Using the tough lower body enhanced by the reinforced suit Anima Genome Suit, the punching power is strengthened by powerful steps. In addition, the top heavy weight balance is controlled to stabilize posture.
  • Anima Gorilla Stomp: The boots. By piercing the footing with the Gorilla Spike curved protrusions at the time of stepping, the power loss upon impact is minimized.

This form has the following finishers:

  • Emboss Wildriver finishers:
    • Gorilla Stamping Finish: Anima aims his gauntlets at an enemy jumping into the air and fires them. The rocket-propelled gauntlets collide with the opponent before detonating, creating a large explosion and causing the enemy to fall out of the air.
Appearances: Animalia Episodes 8, 16, 20, 22, 33

Mantis Genome

Mantis Genome

"Partner Up! Dice 'em! Slice 'em! Mantis Genome!"
―Transformation announcement[src]
Rider Statistics
  • Rider Height: 197.1 cm
  • Rider Weight: 96.5 kg
Ability Parameters
  • Punching Power: 14.6 t
  • Kicking Power: 17.2 t
  • Maximum Jump Height: 19.5 m
  • Maximum Running Speed: 100 m per 3.9 seconds

Mantis Genome is Anima's mantis and Lock Knight-based form accessed by using the Mantis Beastamp in the Emboss Wildriver.

Compared to Tyranno Genome, Anima’s stats are the second lowest to Ptera, only granting him an increase in punching power, but a decrease in kicking power, running speed, and jumping height. In this form, Anima is armed with the Mantibow, a bladed bow that can be used in close combat and fire energy arrows.

Mantis Genome consists of the following parts:

  • Anima Mantis Helm: The head.
    • Anima Mantis Topper: The head multiplex armor. Because the armor layers have the property of repelling each other with electromagnetic force, they releases pressure like a cushion and offsets the damage received, greatly increasing durability.
    • Anima Antenna Blade: The crest. The armor that protects brow, which is a vital point of the human body, reproduces the antennae of the mantis and also functions as a communication antenna.
    • Anima Mantis Eye: The compound eyes. A virtual tomographic image of a substance is created by scanning a locked-on object with countless small camera eyes arranged radially. This makes it possible to instantly identify the weak points of the enemy. In addition, the left and right armor have the role of parrying attacks sideways, reducing the damage.
    • Anima Mantis Chomper: The oral cavity. The armor that protects the jaw also serves as an air intake, removing toxic substances from the outside air that is taken in there.
  • Mantis Chest: The chest armor. The unique ability engraved with the symbol mark makes the user a mantis warrior. As a result, he becomes a warrior who fights with a sharpened mind.
  • Anima Genome Suit: The reinforced suit. Deployed at the same time as the Stamp Up, the genetic information of the species supplied from the Emboss Wildriver is reconstructed, and by wearing it in an enhanced shape, the user is transformed into Kamen Rider Anima.
  • Anima Mantis Shoulder: The shoulders. They are strong enough to not be scratched even if slashed with a sharp sword.
  • Anima Mantis Arm: The arms. The physical ability of the user is enhanced by the energy supplied from the Anima Genome Suit. Furthermore, by adding the skillful weapon handling of the mantis, he can master all kinds of weapons and display superb archery and swordsmanship.
  • Anima Mantis Grip: The gloves. They have been adjusted specifically for combat using the Mantibow personal weapon, and also has the role of supplying energy from the Emboss Wildriver.
  • Anima Mantis Leg: The legs. By adding the power of the mantis to the physical ability enhanced by the Anima Genome Suit, it becomes possible to create a slash with a kick and launch it toward the target.
  • Anima Mantis Stomp: The boots. They specialize in the sliding feet characteristic of Japanese martial arts. They are normally flexible like rubber but react to impact and harden in an instant, so their strength is extremely high.
Appearances: Animalia Episodes 9, 16, 20, 30, 34, Kamen Rider Animalia: Battle of the Family

Brachio Genome

Brachio Genome

"Partner Up! Oldest in time! Rejoice, the king has arrived! Brachio Genome!"
―Transformation announcement[src]
Rider Statistics
  • Rider Height: 196.9 cm
  • Rider Weight: 112.8 kg
Ability Parameters
  • Punching Power: 17.5 t
  • Kicking Power: 44.2 t
  • Maximum Jump Height: 12.4 m
  • Maximum Running Speed: 100 m per 5.8 seconds

Brachio Genome is Anima's Brachiosaurus and Quantum Knight-based form accessed by using the Brachio Beastamp in the Emboss Wildriver.

Among Anima's main Genomes, Brachio Genome has the highest kicking power along with punching power second only to Gorilla Genome, but it also has the lowest jump height and running speed. In this form, Anima's punches produce powerful magenta shockwaves.

Brachio Genome consists of the following parts:

  • Anima Brachio Helm: The head.
    • Anima Brachio Topper: The head armor. The strong armor made mainly of the rare metal Genomium has an egg-shaped form, which enables impacts to be let go efficiently. In addition, the center is raised to increase ricochet performance and the destructive power of strike attacks.
    • Anima Brachio Blade: The data collection device. The short antenna on the right mainly captures information concerning space and measures the distance between itself and the enemy as well as the impact point of shooting attacks. The long antenna on the left mainly captures information concerning time and predicts when the enemy will attack or evade.
    • Anima Brachio Eye: The compound eyes. The visual device, which is a compound-eye assembly of sensors with a viewing angle of 270°, can concisely acquire a vast amount of information by visualizing the prediction results of the Anima Brachio Blade data collection device.
    • Anima Brachio Chomper: The oral cavity. The polished, multilayered armor features a beautiful luster. Impacts can be flexibly fended off.
  • Brachio Chest: The chest armor. The unique ability engraved with the symbol mark makes the user a Brachiosaurus warrior. In addition, it has the function of amplifying and densifying the energy supplied from the Emboss Wildriver and supplying it to the whole body.
  • Anima Genome Suit: The reinforced suit. Deployed at the same time as the Stamp Up, the genetic information of the species supplied from the Emboss Wildriver is reconstructed, and by wearing it in an enhanced shape, the user is transformed into Kamen Rider Anima.
  • Anima Brachio Strap: The bio-enhancement device. It plays an important role in adjusting the power field that occurs during the Animix performed with the Kamen Rider Malia Brachio Genome.
  • Anima Brachio Shoulder: The shoulders. By generating magenta-colored waves, they give punches and kicks enough power to shake space. This exerts the same effect on Kamen Rider Malia through the Emboss Wildriver.
  • Anima Brachio Arm: The arms. The physical ability of the user is enhanced by the energy supplied from the Anima Genome Suit. Furthermore, by adding the strength of the Brachiosaurus, the arms can be expanded and contracted, and the reach of punches can be changed freely.
  • Anima Brachio Grip: The gloves. The destructive power of punches is increased by covering the fingertips and back of the hand with strong armor mainly made of the rare metal Genomium that is collected from meteorites.
  • Anima Brachio Leg: The legs. The physical ability of the user is enhanced by the energy supplied from the Anima Genome Suit. Furthermore, by adding the strength of the Brachiosaurus, the legs can be expanded and contracted, and the reach of kicks can be changed freely. In addition, by receiving the operation of the Emboss Wildriver and converging energy on the sole of the foot at high density, the finishing move Brachio Stamping Finish can be activated.
  • Anima Brachio Stomp: The boots. They have a quake-absorbing structure and maintain a stable foothold even under violent vibration.

This form has the following finishers:

  • Emboss Wildriver finishers:
    • Brachio Stamping Finish: Anima and Malia each cover their right leg with magenta energy and run forward, creating energy shockwaves upon each step. They then both leap into the air and peform flying kicks, with a magenta energy "5" on the sole of Anima's foot and a blue "0" on the sole of Malia's foot. A magenta energy construct of a numbering stamp with blue numbers then appears from Anima's foot. Initially displaying the number 48, it changes to 49 and then finally 50 when Anima and Malia pass through the construct, causing both of their flying kicks to be surrounded by additional magenta and blue energy before striking the enemy.
Appearances: Animalia Episodes 10-11, 20, 36, Kamen Rider Animalia: Battle of the Family

Cracking Rex Genome

Cracking Rex Genome

"Cracking Up! Hatching Kamen Rider! An-An-An-Ani! M-M-M-Ma! Ani-Ani-Ma-Ma! Let's go Anima!"
―Transformation announcement[src]
Rider Statistics
  • Rider Height: 200.0 cm
  • Rider Weight: 118.7 kg
Ability Parameters
  • Punching Power: 31.2 t
  • Kicking Power: 62.5 t
  • Maximum Jump Height: 56.8 m
  • Maximum Running Speed: 100 m per 2.6 seconds

Cracking Rex Genome is Anima’s Tyrannosaurus rex-based upgrade form accessed by using the Cracking Rex Beastamp in the Emboss Wildriver.

In this form, all of Anima's stats exceed those of his main forms. Cracking Rex Genome was developed by combining the data of Animalia's ten Animixes, resulting in its impressive power. In addition, Anima gains the ability to manipulate cold air and ice in various ways. He is able to release powerful gusts of cold air from the nozzles on his arms, create shields of ice, freeze enemy projectiles in midair, enhance his strikes by covering his arms and legs in ice, or freeze the surrounding area by punching the ground. By putting both hands in front of him, he can launch icicles from the space between them. Anima can also fly in this form using the jets on his shoulders.

Cracking Rex Genome consists of the following parts:

  • Anima CR Helm: The head.
    • Anima CR Topper: The head armor. The strong armor made of Frozen Genomium, which increases in strength as the temperature drops, is shaped like an egg to efficiently release impacts and protect the head. Furthermore, the electromagnetic acceleration due to the the magnetic field generated by the superconductive state produces the effect of increasing movement speed.
    • Anima CR Ridge: The data collecting device. It predicts the timing of attacking and dodging, as well as measures the distance to the target and the impact point of shooting attacks.
    • Anima CR Eye: The compound eyes. They have excellent night vision and dynamic visual acuity, and are able to perceive and identify dynamic reactions in the surroundings even in the dark. In addition, by visualizing the prediction results from radar and data collection devices, a huge amount of information can be obtained succinctly.
    • Anima CR Core Index: The regulator. Each motion is optimized by adjusting the power of 10 Genomes and selecting conflicting abilities. This has the role of maximizing the effects of various attacks.
    • Anima CR Chomper: The oral cavity. By adjusting the temperature when taking in outside air, it has the role of protecting the respiratory system of the user even in an extreme temperature environment. It also freezes everything by blowing extremely low temperature gusts.
  • Cracking Rex Chest: The chest armor. The unique ability engraved with the symbol mark makes the user a warrior who has the power of 10 Genomes. The tremendous power of Cracking Rex requires enormous energy, and in addition to the energy produced by the Beastamp, the armor surface absorbs enough thermal energy to freeze the surroundings. When it reaches the critical temperature, it becomes superconductive and creates a magnetic field that rapidly increases energy efficiency. As a result, all Animixes can be operated independently at the same time.
  • Anima Genomevo Suit: The reinforced suit. Deployed at the same time as the Cracking Up, the genetic information of the species supplied from the Emboss Wildriver is reconstructed, and by empowering it, the user is transformed into Kamen Rider Anima Cracking Rex Genome. This makes it possible to operate even in an extreme temperature environment.
  • Anima CR Shoulder: The shoulders. The strong armor made of Frozen Genomium, which increases in strength as the temperature drops, is equipped with an air intake and can generate strong wind from the forcefully sucked in air.
  • Anima CR Arm: The arms. The energy supplied from the Genomevo Suit has enhanced the physical ability of the user tenfold, and they have the skill to master all kinds of weapons.
  • Anima CR Grip: The gloves. Equipped with a charge mechanism that stores energy, it creates overwhelming punching power by releasing the stored power all at once. In addition, the center of the space formed by both hands is cryogenic and the compressed energy can be electromagnetically radiated.
  • Anima CR Leg: The legs. With the physical ability enhanced by the Genomevo Suit, they have amazing swimming ability and demonstrates high mobility to easily clear complex terrain with dense buildings utilizing their flexibility and agility.
  • Anima CR Stomp: The boots. They reproduce the powerful leg strength and kick power of the T-Rex. In addition, by receiving the operation of the Emboss Wildriver and converging energy on the sole of the foot at high density, the finishing move Fin-Fin-Finish can be activated. This makes it possible to cancel the contract of an Innemon.

This form has the following finishers:

  • Emboss Wildriver finishers:
    • Fin-Fin-Finish: This finisher has four variations.
      • Clouds gather overhead, blocking out the sun as the temperature rapidly drops before Anima somersaults into the air. A ring of cold blue energy destroys any enemy projectiles in its path while freezing the air behind it, creating a pillar of ice as it goes. When the pillar reaches the opponents, it encases them in a solid block of ice. Anima then performs a flying kick surrounded by swirling light blue energy with an number 5 on the sole of his foot. The kick breaks through the ice pillar, then shatters the ice encasing the opponents, causing the shards to scatter through the air.
      • Anima jumps toward the enemy as spinning light blue energy and cold wind surrounds his leg before performing a series four kicks that each create a sparkling blue energy slash. Anima then passes by the enemy and lands behind them.
      • Anima produces a stream of cold air from both arms, freezing the target and encasing them in a solid block of ice that then shatters.
      • Anima grabs the enemy and directly blasts them with cold air. When the rapidly cooling opponent drops to the ground, they are frozen in place.
    • Cracking Stamp Break: Anima scans up to ten Beastamps on the Cracking Rex Beastamp and summons giant versions of the corresponding Animixes, which can attack individually or combine.
      • Brachio: A light blue version of the Brachio Beastamp's seal appears from the Emboss Wildriver and enlarges before becoming a block of ice. The ice shatters, revealing a giant version of Animalia Brachio. The Animix swipes at enemies with its neck before rearing back and stomping the ground.
      • Gorilla + Mantis + Jackal: Light blue versions of the Gorilla, Mantis, and Jackal Beastamps' seals appear above Anima and enlarge before shattering, revealing giant versions of Animalia Gorilla, Animalia Mantis, and Animalia Jackal. Animalia Gorilla becomes a red energy version of itself while Animalia Jackal becomes a yellow energy version. The energy Animixes overlap with Animalia Mantis and the three combine. The combined Animix takes the form of a normal-sized Animalia Mantis armed with red energy gauntlets resembling Animalia Gorilla's fists and wielding larger energy versions of its own sickles while riding on a yellow energy version of Animalia Jackal's skateboard. The Animix engages in several high-speed clashes with the opponent before breaking their guard and punching them, causing the enemy to collapse. As the opponent gets up, the Animix performs simultaneous blue energy slashes using both of its sickles, cutting through the enemy's weapons when they attempt to block the attack.
      • Tyranno + Ptera + Brachio: Light blue versions of the Tyranno, Ptera, and Brachio Beastamps' seals appear from the Emboss Wildriver, protecting Anima from the enemy's attack. The seals enlarge before shattering, revealing giant projections of Animalia Tyranno, Animalia Ptera, and Animalia Brachio. The Animalia Ptera projection turns blue while Animalia Brachio becomes orange as the two overlap with Animalia Tyranno. The three Animixes combine, producing Animalia Tyranno with Animalia Ptera's photon wings. The combined Animix generates a projection of Animalia Brachio's head and neck and uses it to smash the enemy. The Animalia Brachio head then hits the enemy upward to launch them into the air. The combined Animix flies up to the enemy and slashes them twice with its wings. With the enemy still in the air, Anima somersaults into the sky and performs a flying kick alongside the Animix. After impact, the kick travels down toward the ground along with the enemy. Eventually the Animix disappears, leaving only Anima as the kick leaves behind a trail of ice. When the enemy strikes the ground underneath Anima, the ground freezes within them before the enemy is encased in a spiked mass of ice. An explosion is produced inside and expands until it shatters the ice.
    • Maximum Cracking Stamp Break: As Anima hovers in the air, a giant egg carton appears behind him. The carton contains ten pink eggs, with each of them featuring the seal of one of Animalia's ten main Beastamps. The carton opens and releases a few eggs at a time, which open to release the associated Animixes. Each Animix attacks the target individually. Animalia Tyranno, Animalia Mammoth, and Animalia Brachio are released first, with Anima riding Animalia Tyranno. Animalia Ptera, Animalia Eagle, Animalia Megalo, and Animalia Mantis are released next, with Anima taking the place of his own Ptera Genome in Animalia Ptera. Animalia Jackal, Animalia Lion, and Animalia Gorilla are released last, with Anima taking the place of his own Jackal Genome in Animalia Jackal. Fully assembled, the ten Animixes transform into light blue orbs of energy that fly up tp meet Anima in the air. Anima then performs a fling kick while surrounded by the energy orbs, which transform into images of the ten Animixes. The kick creates a large explosion upon impact, which expands further.
  • Wild Smashammer finishers:
    • Wild Smash:
      • Element Charge: Anima taps Malia's Egg Shield and summons a giant ice hammer to strike the enemy.
  • Wild Smashammer finishers:
    • Wild Smash:
      • Element Charge: Anima strikes Malia's Cracking Shield, causing the Wild Smashammer to be covered in light blue energy and emit freezing air from its head. Anima raises the weapon, which constructs a giant version of itself made of ice. Anima then swings the Wild Smashammer downward, causing the ice construct to slam into the opponent and shatter upon impact.
  • Animalia Slasher finishers:
    • Animalia Slash:
      • Blastamp: Anima jumps into the air and delivers a downward yellow energy slash to the enemy as he falls. Anima then runs towards the enemy and delivers a second slash while sliding.
      • Mammoth Beastamp: Anima covers the Animalia Slasher's blade in light blue energy and delivers several slashes to the enemy. He then parries one of the opponent's attacks before performing a final blue energy slash.
Appearances: Animalia Episodes 13-14,Kamen Rider: Neo Generations, 15-17, 20, 37

Magma Rex Genome

Magma Rex Genome

"Burst Up! Scorching heat! Break the ice! Let's go! Animalia!"
―Transformation announcement[src]
Rider Statistics
  • Rider Height: 203.8 cm
  • Rider Weight: 113.8 kg
Ability Parameters
  • Punching Power: 40.1 t
  • Kicking Power: 75.1 t
  • Maximum Jump Height: 61.9 m
  • Maximum Running Speed: 100 m per 2.2 seconds

Magma Rex Genome is Anima’s Tyrannosaurus rex-based second upgrade form accessed by using the Volcano Beastamp attached to the Cracking Rex Beastamp in the Emboss Wildriver.

Magma Rex Genome further increases all of Anima's stats over Cracking Rex Genome. In contrast to the previous Genome, in this form Revi gains pyrokinetic abilities and his attacks are augmented by fire. When something heated by Anima is cooled by Malia Cracking Rex Genome, it becomes brittle and easier to break. Using the ports on his arms, Anima can launch streams of fire like a flamethrower. Anima can also fly in this form using thrusters on his back and the rear of his waist.

The Volcano Beastamp allows Anima and Vice to each access Animix-level power individually. However, this immense power comes with a risk. If T.J. and Saurex are not personally synchronized, Anima will burst into flames, giving him severe burns.

Magma Rex Genome consists of the following parts:

  • Anima Magma Helm: The head.
    • Anima Magma Topper: The head armor. The strong armor made of Burnt Genomium, which increases in strength as the temperature rises, is shaped like an egg to efficiently release impacts and protect the head.
    • Anima Magma Ridge: The data collecting device. It predicts the timing of attacking and dodging, as well as measures the distance to the target and the impact point of shooting attacks.
    • Anima Magma Eye: The compound eyes. They have excellent night vision and dynamic visual acuity, and are able to perceive and identify dynamic reactions in the surroundings even in the dark. In addition, information is shared with a buddy by visualizing the prediction results from radar and data collection devices.
    • Animalia Core Index: The regulator. It is responsible for improving the accuracy of cooperation by adjusting the output and timing with Kamen Rider Malia, who becomes a partner.
    • Anima Magma Chomper: The oral cavity. By adjusting the temperature when taking in outside air, it has the role of protecting the respiratory system of the user even in an extreme temperature environment. In addition, the oxygen obtained by breathing is concentrated and permeated into every corner of the body to accelerate the rate of recovery from fatigue.
  • Lavalizers: TThe attitude stabilizers. The Magmatic Field that deploys magma energy stabilizes the posture and enables dashes and flight with explosive speed.
  • Magma Rex Chest: The chest armor. The unique ability engraved with burning flame makes the user a magma warrior who explodes with boiling power. As a result, a single body has the same powerful strength as when an Animix is activated. Furthermore, by perfectly synchronizing with the conflicting powers of the buddy, the power increases several times and it is possible to cancel the contract of an Innemon without a Rider Kick.
  • Anima Genoruption Suit: TThe reinforced suit. Deployed at the same time as the Burst Up, the genetic information of the species supplied from the Emboss Wildriver is reconstructed, and by empowering it, the user is transformed into Kamen Rider Anima Magma Rex Genome. This makes it possible to operate even in an extreme temperature environment.
  • Anima Magma Shoulder: The shoulders. Equipped with a cylindrical device, the Magmatic Generators, it concentrates and compresses magma energy to generate ultra-dense energy equivalent to a major volcanic eruption.
  • Anima Magma Arm: The arms. The physical ability of the user is explosively enhanced by the magma energy supplied from the Anima Genoruption Suit. In addition, the forearm is equipped with an ejection port for firing magma bullets, and by heating the sharp elbow blade to high temperatures, anything can be melted.
  • Anima Magma Grip: The gloves. Magma energy makes punches super-heated, giving explosive destructive power to the punching force.
  • Anima Magma Leg: The legs.The physical ability of the user is explosively enhanced by the magma energy supplied from the Anima Genoruption Suit. In addition, the armor of each part minimizes damage by converting received impacts into heat energy.
  • Anima Magma Stomp: The boots. By receiving the operation of the Emboss Wildriver and converging energy on the sole of the foot, the finishing move Volcanic Eruption that the buddy releases at the same time without any deviation is activated. Due to the annihilation caused by this, even an Omega Phase Innemon's contract is canceled.

This form has the following finishers:

  • Emboss Wildriver finishers:
    • Volcanic Eruption: This finisher has three variations.
      • Anima and Malia fly into the air, avoiding an enemy's attack in the process. As they fly, Malia uses the Cracking Rex Shield to defend Anima from more attacks and separates the shield into flying pieces to provide wider protection. A red projection of the Volcano Beastamp's seal and a light blue projection of the Cracking Rex Beastamp's seal appear behind the two Riders before they both deliver flying kicks covered in purple and blue energy. The kicks produce orange and blue energy upon coming into contact with a ranged attack from the enemy. The two Riders then empower themselves, with Anima first covering his body in fire before Malia is surrounded by cold air and shards of ice. Their elemental powers combine to strengthen the kicks, with the surrounding energy becoming multicolored in the process, before breaking through the enemy's projectile. The kicks break through the opponent's body upon impact, producing more multicolored energy before the two Riders land behind the enemy.
      • Anima delivers several punches covered in fire, creating a burst of orange energy upon each impact. At the same time, Malia bashes the enemy with the Cracking Rex Shield before punching them, with each attack covered in cold air and creating a burst of blue energy upon each impact. For their final attack, Anima and Malia both punch the enemy at each time.
      • Anima and Malia jump into the air, with Anima covered in fire while Malia is surrounded by cold air and snowflakes. A red projection of the Volcano Beastamp's seal and a light blue projection of the Cracking Rex Beastamp's seal appear behind the two Riders before they both deliver flying kicks covered in purple and blue energy. Their elemental powers combine, resulting in the Riders being surrounded by multicolored energy. The kicks produce blue energy upon impact, and continue creating light blue shockwaves as remain in contact with the enemy. Both Riders then kick the enemy again, creating a ray of of multicolored light that pierces through the opponent's body before the latter explodes.
    • Volcanic Animix: A giant purple and yellow egg with a blue version of the Tyranno Beastamp's seal on it appears from above and crashes into the ground. The egg heats up until it becomes red hot while a red projection of the Volcano Beastamp's seal appears in front of Anima and a cyan projection of the Cracking Rex Beastamp's seal appears in front of Malia. The two Riders punch the egg, shattering it to reveal a version of Animalia Tyranno with its head covered in fire and body covered in cold energy. The Animix runs up to an enemy and bites them before flinging them away, creating a large red projection of the Tyranno Beastamp's seal.
  • Wild Blastchopper finishers:
    • Volcano Sealing Slash: Anima delivers a series of orange energy slashes covered in flames using the Wild Blastchopper, setting the enemy on fire.
  • Animalia Slasher finishers:
    • Animalia Slash:
      • Volcano Beastamp: Anima charges the Animalia Slasher with flames before forming them into a large sword of fire around the weapon's own blade. At the same time, Malia forms a large sword of ice for himself to wield. Together, the two Riders deliver a series of numerous slashes to the enemy, with Anima performing slashes of fire and Malia performing slashes of ice.
  • Emboss Wildriver + Wild Blastchopper finishers:
    • Fin-Fin-Finish + Volcano Sealing Slash: The Cracking Rex Shield glows before Malia inhales and blows a stream of cold air across it, covering the surface of the shield in ice. Malia continues directing the cold air past the shield, forming a blade of ice. Anima and Malia jump into the air, with Anima wielding the Wild Blastchopper as its blade is covered in fire. A red projection of the Volcano Beastamp's seal and a light blue projection of the Cracking Rex Beastamp's seal appear behind the two Riders before they each deliver a slash, with Anima performing a slash of fire and Malia performing a slash of ice. The flames from Anima's slash form into a fire tornado around the enemy before both the fire and opponent are encased in a column of ice. Anima then delivers another simultaneous slash to the ice column, with Anima performing a red energy slash and Malia performing a light blue energy slash, shattering the ice.
Appearances: Animalia Episodes 17-21, 29

King Anima

King Anima

"Crowning Up! Rule Them All! Unleash the Beast! At Full Power! Let's Go! Kamen Rider Anima! Ready For! R-R-R-R-Royal Rex!"
―Transformation announcement[src]
Rider Statistics
  • Rider Height: 202.3 cm
  • Rider Weight: 105.0 kg
Ability Parameters
  • Punching Power: 83.7 t
  • Kicking Power: 308.1 t
  • Maximum Jump Height: 270.7 m
  • Maximum Running Speed: 100 m per 0.8 seconds

Kamen Rider King Anima is Anima’s final form accessed by using the N Anima Side of the Royal Rex Beastamp in the Emboss Wildriver.

All of Anima's statistics in this form are drastically higher than Kamen Rider Animalia. Compared to King Malia, King Anima has higher punching and kicking power but lower jump height and running speed. This form grants Anima the power of magnetism. He can enhance his attacks with red energy representing the positive magnetic pole, with Malia wielding the negative magnetic pole. Anima can also use his magnetism to pull an enemy through the air towards him or to repel projectiles. Either Anima or Malia can change polarity so that the two match, causing them to be repelled from each other at high speeds. By reverting to their normal polarities again, the Riders can then crush an enemy between them. By combining their complementary magnetic powers, Anima and Malia can launch a sphere of energy powerful enough to dispel the attacks of Phisto.

When Anima removes his side of the Royal Rex Beastamp from the Emboss Wildriver and stamps it on the ground, a duplicate of him is created for each time it is stamped. By having the duplicates do the same, a large number of them can quickly be created. The Royal Rex Beastamp also possesses several abilities of its own to support Anima and Malia. The separate halves of the Beastamp allow the two Riders to remotely communicate with each other, even when one is inside Phisto's dimension. Additionally, one half is able to sense the location of the other and fly to it. When the two halves recombine, the Royal Rex Beastamp can release a blast of fire to attack enemies. One half can also be used to magnetically pull the other Rider toward the user.

King Anima consists of the following parts:

  • King Anima Helm: The head.
    • North Anima Topper: The additional armor. It has very high strength and transparency, and serves to enhance head function.
    • King Anima Eye: The compound eyes. Said to be the hunter's eyes, the dynamic vision and wide viewing angle of a carnivorous dinosaur, allow them to accurately capture the movement of any small target. In addition, visualization of the magnetic field enables intuitive operation.
    • King Anima Chomper: The oral cavity. Even under low oxygen, the user can take in the same amount of oxygen as normal, and super-recovery is achieved by breathing.
  • Royal Rex Chest N: The chest armor. The unique ability engraved with the symbol mark makes the user a magnetic warrior who possesses the positive magnetic pole and can form both poles with a buddy.
  • Royal Genomor: The additional armor. A magnetic shield is deployed on the armor surface to nullify certain impacts. It also has the function of drawing out unknown power by activating the Anima Genome Suit, the reinforced suit sealed inside.
  • Royal Genome Energy Path: The augmented energy path. Following the operation of the Emboss Wildriver, the Royal Animix is executed by over-supplying energy and changing the Genome Balancer of each part. This results in a ferocious form which evokes the instincts of a T-Rex.
  • Royal Anima Shoulder: The shoulders. A fierce shoulder tackle reminiscent of the T-Rex's charge shatters everything.
  • King Anima Arm: The arms. The entire arm functions like an electromagnetic coil, enhancing the magnetic field and simultaneously allowing free control.
  • Royal Anima Grip: The gloves. They have ultra-hard, sharp claws and exhibit superb punching power. They are also capable of ultra-fast firing like a railgun by giving the held substance the same magnetic pole as itself.
  • King Anima Leg: The legs. Their superb kicking power is further doubled by a simultaneous attack on a target caught in the magnetic field generated between him and his partner, Kamen Rider King Malia.
  • Royal Anima Stomp: The boots. The linear drive, which utilizes repulsive force with geomagnetism, has greatly improved the running and jumping ability. In addition, by receiving the operation of the Emboss Wildriver and gathering high-density energy on the sole of the foot, the finishing move Royal Anima Finish can be activated.

This form has the following finishers:

  • Emboss Wildriver finishers:
    • Royal Anima Finish: This finisher has five variations.
      • Anima performs a flying kick with his leg covered in red energy, creating a path of red lightning between him and the enemy. The kick slams the enemy into the ground upon striking them and generates a red magnetic field before the opponent explodes.
      • Anima punches the enemy with his fist surrounded by magenta and blue magnetism, producing a magenta magnetic field as well as a magenta and blue shockwave upon impact.
      • Anima covers his lower arms in red energy and places his hands on two enemies. This gives a positive magnetic charge before they are additionally surrounded by spiraling red energy. Anima's foot then glows before he delivers a roundhouse kick to both opponents, producing a trail of red energy. After a brief moment, both enemies explode.
      • Anima forms a sphere of magenta and blue energy in his hands an throws it, producing a red shockwave. A double helix of magenta and blue energy resembling DNA trails behind the sphere as it flies through the air. The energy sphere strikes an enemy, destroying them and resulting in an explosion. It then continues flying forward and is surrounded by several rings of red and blue energy before striking a second enemy, producing another explosion.
      • Anima performs a flying kick with his entire body covered in magenta energy. After striking the enemy, the kick produces a red magnetic field that transitions from horizontal to vertical. Anima is then surrounded by an additional red magnetic field, strengthening the kick and resulting in an explosion.
    • Royal Anima Finish + Royal Malia Finish (With Malia): This finisher has nine variations.
      • Anima's body is covered in red, positively charged energy while Malia is covered in blue, negatively charged energy. The two Riders jump toward the enemy before Malia switches his polarity, causing them to be repelled from each other in opposite directions. Malia then returns to his initial polarity so that they are pulled back toward each other and crash into the enemy, creating a red and blue magnetic field. After landing, the Riders put their hands together as Anima changes his polarity, causing them to be repelled from each other again. Anima then returns to his initial polarity, bringing them back to together. Anima and Malia simultaneously kick the opponent, creating another magnetic field.
      • Anima's body is covered in red, positively charged energy while Malia is covered in blue, negatively charged energy. The two Riders jump into the air and spin while covered in their respective energies. They then fly in opposite directions before forming a magnetic pole between them. With Anima and Malia at either end, the pole spins around its center point. This generates strong purple winds that lift the enemy into the air until they are at the center of the pole. The two Riders are then pulled back towards each other as they each perform a flying kick, with Anima's kick covered in red energy and Malia's kick covered in blue energy. The two kicks strike the enemy simultaneously, producing more red and blue energy and causing the opponent to explode.
      • Anima and Malia jump into the air and perform flying kicks, with Anima's body covered in red energy and Malia's body covered in blue energy. The Riders leave trails of their respective energies as they cross each other's path to attack separate opponents, creating an X-shaped pattern. The kicks then strike the enemies, producing red and blue shockwaves.
      • Anima and Malia somersault into the air while surrounded by energy and electricity, with Anima's colored magenta and Malia's colored blue. They are additionally surrounded by an energy field while somersaulting before both perform flying kicks, with Anima's foot covered in red energy and Malia's foot covered in blue energy. The Riders leave trails of their respective energies as they cross each other's path just before striking the opponent, creating an X-shaped pattern. The kick produce a magenta and blue shockwave upon impact before the enemy explodes.
      • Anima and Malia put their hands together, creating oppositely charged magnetic fields. Anima's body is then covered in red energy while Malia is covered in blue energy. The respective energies flow into the Riders' arms before they each perform a punching maneuver, creating a large, combined magnetic field, with one half colored red and the other half colored blue. Surrounding enemies are then lifted into the air by blue, negatively charged energy as a sphere of red, positively charged sphere energy appears in the middle of the crowd. As a result, the enemies are attracted to the red sphere and are gathered together around it. The sphere of enemies is then contained by a positively charged field. Anima and Malia together create a negatively charged magnetic field, pulling the sphere towards them. The energy surrounding the Rider's arms then switches polarity just as they simultaneously punch the sphere, repelling it and launching it away. The sphere then crashes into the ground and explodes, destroying all of the enemies within.
      • Anima and Malia somersault into the air. Anima is covered in red energy and Malia is covered in blue energy as magnetic fields of the same colors surround the Riders. The respective energies flow into the Riders' feet before they both perform flying kicks. The Riders' kicks are surrounded by additional energy as each of the two opponents are surrounded by energy with the opposite polarity as the Rider targeting them. The kicks strike the opponents, creating the corresponding magnetic fields upon impact. Each enemy is then covered in more and more energy with the polarity of the kick that struck them. A combined magnetic field forms between the two enemies as a result before both explode.
      • Anima's arm is covered in red energy while Malia's arm is covered with blue energy. The Riders simultaneously perform punches, creating oppositely charged magnetic fields. Anima and Malia fly forward through the air as they punch, creating a sonic boom in front of them as they are surrounded by additional magenta, purple, cyan, and blue energy.
      • Anima and Malia jump into the air, with Anima's lower leg covered in red energy and Malia's lower leg covered in blue energy. They each perform a flying kick and together pass through a large energy projectile while remaining unharmed. While doing so, several rings of alternating red and blue energy appear in a line in front of them. The opponent is surrounded by the rings as well as cyan lightning. After the projectile dissipates, the Riders pass through the rings of energy before kicking the enemy and flying past them.
      • Red energy constructs of the Tyranno, Megalo, Lion, Gorilla, and Brachio Beastamps appear from Anima's Emboss Wildriver and line up on the underside of his forearm before transforming into five T-Rex fangs. Meanwhile, blue energy cosntructs of the Eagle, Mammoth, Ptera, Jackal, and Mantis Beastamps appear from Malia's Emboss Wildriver and do the same, forming five blue energy fangs. The fangs on Anima's arm then transform into a red energy construct of the Royal Rex Beastamp's N Anima Side as the fangs on Malia's arm transform into a blue energy construct of S Malia Side, followed by both constructs flying away. In their place, Anima's arm produces a red magnetic field and Malia's arm produces a blue magnetic field, with the fields overlapping and trapping a group of enemies within. Both sides of the Royal Rex Beastamp construct then enlarge before crushing the enemies between them, resulting in an explosion.
    • Royal Animix: This finisher has two variations.
      • The emblems on Anima and Malia's chests glow before a magenta projection of the Tyranno Beastamp's seal appears in front of Revi and a blue version appears in front of Malia. The two seals combine into a red projection of Animalia's emblem as Malia transforms into a ball-like form and bounces into the air. Anima jumps up and kicks Malia toward the opponent, producing dark crimson energy and magenta shockwave. While flying toward the target, Malia is covered in fire and leaves a trail of lightning and cold air before striking the enemy, producing a shockwave. Malia continues spinning and grinds against the opponent, producing more fire and electricity as well as splashes of black paint. Malia then bounces off of the enemy, producing an orange shockwave as well as an explosion surrounded by fire, lightning, and wind.
      • A red projection of Animalia's emblem appears as Malia transforms into a ball-like form and bounces into the air. Anima then kicks Malia toward the target, producing a shockwave. Malia leaves behind a sparkling blue trail as he flies through the air and crashes through a crowd of enemies.
Appearances: Animalia Episodes 38-46, Kamen Rider Animalia: Battle of the Family, Animalia Episodes 48-49

Neo Hopper Genome

Neo Hopper Genome

"Partner Up! Jump into the future! Kick Forever! Neo Hopper Genome!"
―Transformation announcement[src]
Rider Statistics
  • Rider Height: 201.5 cm
  • Rider Weight: 79.7 kg
Ability Parameters
  • Punching Power: 8.6 t
  • Kicking Power: 41.2 t
  • Maximum Jump Height: 68.1 m
  • Maximum Running Speed: 100 m per 4.0 seconds

Neo Hopper Genome is Anima's grasshopper and Kamen Rider Zerone-based form accessed by using the Neo Hopper Beastamp in the Emboss Wildriver.

Compared to Tyranno Genome, Anima gains a significant increase in kicking power at the cost of a minor decrease in punching power and moderate decrease in running speed. In addition, Neo Hopper Genome has the highest jump height among Anima's standard Genomes. In this form, Anima can enhance his kicks and jumps, producing a trail of magenta line-shaped energy.

Neo Hopper Genome consists of the following parts:

  • Anima Neo Hopper Helm: The head.
    • Anima Neo Hopper Topper: The head armor. The strong armor made of the rare metal Genomium has a shape with great aerodynamics. As a result, impacts are dispersed to increase defense performance while air resistance is reduced to improve mobility.
    • Neo Hopper Antenna: It uses an active method of directional control by changing the phase and wavelength, and can detect smells by introducing a state-of-the-art olfactory element.
    • Anima Neo Hopper Eye: The compound eyes. By combining visual information with image processing, a variety of information, including thermography and X-ray photography, can be extracted.
    • Anima Neo Hopper Chomper: The oral cavity. The built-in Neo Lung respiratory system executes a breathing technique optimized for super leaps and continuous jumps.
  • Neo Hopper Chest: The chest armor. The unique ability engraved with the symbol mark makes the user a neo grasshopper warrior. The super jumping power gained from this is optimized as the user grows and can theoretically evolve constantly.
  • Anima Genome Suit: The reinforced suit. Deployed at the same time as the Stamp Up, the genetic information of the species supplied from the Emboss Wildriver is reconstructed, and by wearing it in an enhanced shape, the user is transformed into Kamen Rider Anima.
  • Anima Neo Hopper Shoulder: The shoulders. The strong armor made of the rare metal Genomium has a shape with great aerodynamics. As a result, impacts are dispersed to increase defense performance while air resistance is reduced to improve mobility.
  • Anima Neo Hopper Arm: The arms. By partially swinging the Genome Center that controls the composition balance of the Anima Genome Suit toward the species side, they also function as ailerons to perform attitude control in the air.
  • Anima Neo Hopper Grip: The gloves. They increases the user's grip strength and extend the sensitivity of touch by about 8 times.
  • Anima Neo Hopper Leg: The legs. The physical ability of the user is enhanced by the energy supplied from the Anima Genome Suit, and they are strengthened by adding the super jumping power of the neo grasshopper.
  • Anima Neo Hopper Stomp: The boots. The right leg is equipped with the Neo Absorber dampening device, which has a mechanism that absorbs shock to protect against self-destruction from the recoil of the powerful leg strength during jumps and kicks. In addition, by receiving the operation of the Revice Driver and converging energy on the sole of the foot at high density, the finishing move Neo Hopper Stamping Finish can be activated. This makes it possible to cancel the contract of an Innemon.

This form has the following finishers:

  • Emboss Wildriver finishers:
    • Neo Hopper Stamping Finish: This finisher has two variations.
      • Lines of magenta and light green energy flow from the legs of Anima and Malia before a magenta energy construct of a grasshopper's leg surrounds Anima's right leg while a light green version of the same energy construct surrounds Malia's right leg. Lines of energy with matching colors are produced from the grasshopper leg constructs while an energy circuitry pattern of the same color appears under each Rider. Anima and Malia then kick off of the ground to launch themselves forward, leaving behind a trail of the same energy lines. Upon reaching the enemy, Anima and Malia perform a series of kicks together while rebounding off of surrounding surfaces, with Anima's kicks producing magenta energy upon impact and Malia's kicks producing yellow energy.
      • Anima and Malia leap towards separate enemies while producing lines of light green energy. They then each delivering a flying kick, with Anima's foot covered in magenta energy.
Appearances: Kamen Rider: Neo Generations, Animalia Episode 22, Kamen Rider Animalia: Battle of the Family

Animalia Tyranno

Animalia Tyranno

"Animix! Partner Up! Ready Up! Merge Up! Finish Up! Tyranno!"
―Transformation announcement[src]

Animalia Tyranno is the fusion form of Kamen Rider Anima and Kamen Rider Malia Tyranno Genome accessed by activating Animix function of the Tyranno Beastamp in the Emboss Wildriver.

Animalia Tyranno consists of the following parts:

  • Animalia Tyranno Head: The head. With dynamic vision like a hunter and eyes with a wide viewing angle, even small target movements can be accurately captured. It also has a strong jaw that shatters everything.
  • Animalia Tyranno Body: The body. It has a figure that draws out the T-Rex's wildness beyond the Genome Tamer, which defines the limit value for handling genetic information of a species, through Animixing.
  • Animalia Tyranno Arm: The arms. An object grabbed by the sharpened claws can never escape.
  • Animalia Tyranno Leg: The legs. It enables large jumps using maximum length strength and the recoil of the tail, and unleashes the finishing move Tyranno Stamping Finish that crushes everything with a kick which has the whole weight on it.
  • Animalia Tyranno Tail: The tail. While it has the role of a stabilizer that balances when running, it can also be used for a wide range of attacks that eliminate obstacles at once.

This form's finisher is the Tyranno Stamping Finish: Animalia Tyranno leaps into the air and somersaults several times before performing a flying kick covered in pink and blue energy. The kick produces a shockwave and a large projection of the Tyranno Beastamp's seal upon impact.

Appearances: Animalia Episodes 2, 15-16

Animalia Eagle

Animalia Eagle

"Animix! Partner Up! Ready Up! Merge Up! Finish Up! Eagle!"
―Transformation announcement[src]

Animalia Eagle is the fusion form of Kamen Rider Anima and Kamen Rider Malia Eagle Genome accessed by activating Animix function of the Eagle Beastamp in the Emboss Wildriver.

Like Anima Eagle Genome, Animalia Eagle's vision features a targeting system with a lock-on feature.

Animalia Eagle consists of the following parts:

  • Animalia Eagle Head: The head. With super vision, it is possible to perceive and track targets from high altitudes even in the dark. In addition, the ultra-hard beak is effective in passing attacks at the speed of flight.
  • Animalia Eagle Body: The body. It has a figure that draws out the eagle's wildness beyond the Genome Tamer, which defines the limit value for handling genetic information of a species, through Animixing. This is completed by integrating all of the Animalia System, which includes the human, the demon, and the power of Beastamps.
  • Animalia Eagle Leg: The wings. In addition to high altitude flight, it enables sharp aerial movements such as sharp turns, sudden descents, and sudden braking. It is also possible to attack the target by disturbing the air flow to create a violent wind.
  • Animalia Eagle Wing: The legs. They are equipped with the special Animalia Eagle Talons, which unleashes the finishing move Eagle Stamping Finish that doubles its destructive power by swooping while rotating in a spiral.

This form's finisher is the Eagle Stamping Finish, which has two variations:

  • Animalia Eagle grabs the enemy by the leg using one of their talons before kicking the opponent into the air. Animalia then flies up above the enemy and rams into them while spinning and surrounded by spiraling green and purple energy. Eventually, Animalia breaks through the target's body, causing the enemy to explode and leaving behind a large projection of the Eagle Beastamp's seal.
  • Animalia Eagle is surrounded by spiraling green and purple energy and rams a group of enemies, launching them into the air. Animalia continues to ram the opponents individually while flying through the air, eventually being surrounded by lightning as well.
Appearances: Animalia Episodes 2-3, 7, 15, 33

Animalia Mammoth

Animalia Mammoth

"Animix! Partner Up! Ready Up! Merge Up! Finish Up! Mammoth!"
―Transformation announcement[src]

Animalia Mammoth is the fusion form of Kamen Rider Anima and Kamen Rider Malia Mammoth Genome accessed by activating Animix function of the Mammoth Beastamp in the Emboss Wildriver.

Animalia Mammoth can generate train tracks through the air to run across and perform ramming attacks with the entire body covered in red energy.

Animalia Mammoth consists of the following parts:

  • Animalia Mammoth Trunk: The trunk. By using the flexible nose like a bending whip, obstacles are mowed down.
  • Animalia Mammoth Tusks: The tusks. The ultra-hard tusks double the destructive power of ramming attacks.
  • Animalia Mammoth Head: The head. Boasting high strength and defensive ability, the head is good at ramming attacks, and its strength is increased by shining red. In addition, when a target is caught, it often takes a linear trajectory to go the shortest distance.
  • Animalia Mammoth Body: The body. It has a figure that draws out the mammoth's wildness beyond the Genome Tamer, which defines the limit value for handling genetic information of a species, through Animixing. This is completed by integrating all of the Animalia System, which includes the human, the demon, and the power of Beastamps.
  • Animalia Mammoth Leg: The legs. With a high ability to go straight ahead, they demonstrate the leg strength to push toward the target with overwhelming momentum. To control this, the approach angle and gravitational acceleration are changed by laying out the "Danger Rail" railroad track in the air.
Appearances: Animalia Episodes 3, Kamen Rider: Neo Generations, 15

Animalia Ptera

Animalia Ptera

"Animix! Partner Up! Ready Up! Merge Up! Finish Up! Ptera!"
―Transformation announcement[src]

Animalia Ptera is the fusion form of Kamen Rider Anima and Kamen Rider Malia Ptera Genome accessed by activating Animix function of the Ptera Beastamp in the Emboss Wildriver. Unlike other Animalia forms which are physical combinations of the two Riders, Animalia Ptera simply consists of Anima riding Malia and activating each of their abilities.

This form's finisher is the Ptera Stamping Finish: Anima jumps off of Malia Ptera Genome before dashing away at high speeds. A red projection of the Ptera Beastamp's seal then appears behind Malia before he generates blue energy blades similar to wings from his sides. Malia uses the energy blades to delivering a flying slash to the target, causing the target to be launched away and crash into a nearby building. Malia then delivers a second flying slash once the target has recovered, then flies behind them before spinning like a top and grinding against the opponent. Anima then appears while running on the side of a building with his accelerator still active before jumping off and kicking the enemy, creating a large multicolored projection of the Ptera Beastamp's seal.

Appearances: Animalia Episodes 4, 13, 15-16, 20, 38

Animalia Lion

Animalia Lion

Cat Animix form

"Animix! Partner Up! Ready Up! Merge Up! Finish Up! Lion!"
―Transformation announcement[src]

Animalia Lion is the fusion form of Kamen Rider Anima and Kamen Rider Malia Lion Genome accessed by activating Animix function of the Lion Beastamp in the Emboss Wildriver.

Animalia Lion's roars can create sonic booms capable of damaging enemies.

When the two Riders first assumed this form, it briefly took the form of a cat with Anima and Malia's positions swapped due to Malia's misconception that it was supposed to be a cat, not a lion. Anima separated himself shortly afterward before performing the fusion again, this time the proper way.

Animalia Lion consists of the following parts:

  • Animalia Lion Head: The head. The sound of the roar can also be a sonic barrier that blocks all physical attacks or a sonic weapon that destroys the target's sense of hearing. In addition, it is equipped with the super-hard deadly fangs Animalia Lion Fang and unleashes the finishing move Lion Stamping Finish by high-speed continuous attacks in cooperation with the sharp claws on the limbs.
  • Animalia Lion Body: The body. It has a figure that draws out the lion's wildness beyond the Genome Tamer, which defines the limit value for handling genetic information of a species, through Animixing. This is completed by integrating all of the Animalia System, which includes the human, the demon, and the power of Beastamps.
  • Animalia Lion Leg: The legs. They excel in agile movements that make use of extraordinarily high instantaneous power. When attacking with the sharp claws Animalia Lion Claw on the limbs, the power is raised at an accelerated rate by adding a twists and rotation.
  • Animalia Lion Tail: The tail. It has the role of a stabilizer to control posture and smoothly connects the rapidly changing stances.

This form's finisher is the Lion Stamping Finish, which has two variations:

  • Animalia Lion jumps onto an enemy and bites them before jumping back off, flipping, and landing on the opponent again. Animalia Lion then scratches the enemy with their hind claws before biting and scratching at the same time. Eventually, the combined Riders jump off of the enemy and land back on the ground.
  • Animalia Lion charges its body with gold energy before ramming the opponent, creating a shockwave and leaving behind a red projection of the Lion Beastamp's seal.
Appearances: Animalia Episodes 5-6, 15, 20

Animalia Jackal

Animalia Jackal

"Animix! Partner Up! Ready Up! Merge Up! Finish Up! Jackal!"
―Transformation announcement[src]

Animalia Jackal is the fusion form of Kamen Rider Anima and Kamen Rider Malia Jackal Genome accessed by activating Animix function of the Jackal Beastamp in the Emboss Wildriver. Similar to Animalia Ptera, Animalia Jackal simply consists of Anima riding Malia.

Animalia Jackal consists of the following parts:

  • Animalia Jackal Head: The head. It perceives and identifies dynamic reactions in the surroundings, then tracks them. When tracking, the jackal's wild intuition is demonstrated to derive a wide variety of roots and it is possible to steadily close the distance to the target in any environment.
  • Animalia Jackal Body: The body. It has a figure that draws out the jackal's wildness beyond the Genome Tamer, which defines the limit value for handling genetic information of a species, through Animixing. This is completed by integrating all of the Animalia System, which includes the human, the demon, and the power of Beastamps. In this form it specializes in the finishing move Jackal Stamping Finish that releases a body hit from a high jump.
  • Animalia Jackal Leg: The legs. They run through every terrain with mobility that maximizes the jackal's instantaneous power and running ability. In addition, they are good at three-dimensional approaches from all directions and use structures such as building walls and tunnels as their own field.

This form's finisher is the Jackal Stamping Finish: Anima jumps into the air and performs a flying kick covered in blue and purple energy. Malia then appears and attaches to Anima's foot, substantially increasing the amount of energy surrounding it. After the kick strikes the opponent, the energy forms into a spiral before Anima breaks past the enemy.

Appearances: Animalia Episode 7, 14-15, 20

Animalia Gorilla

Animalia Gorilla

"Animix! Partner Up! Ready Up! Merge Up! Finish Up! Gorilla!"
―Transformation announcement[src]

Animalia Gorilla is the fusion form of Kamen Rider Anima and Kamen Rider Malia Gorilla Genome accessed by activating Animix function of the Gorilla Beastamp in the Emboss Wildriver.

Animalia Gorilla consists of the following parts:

  • Animalia Gorilla Head: The head. An unknown cosmic power enhances the rushing power of the gorilla. In addition, its appearance gives a sense of dread to those who face them, and they can secure a psychological advantage before battle.
  • Animalia Gorilla Chest: The chest. Drumming by striking the chest alternately with both hands enables physical strength to be raised endlessly.
  • Animalia Gorilla Body: The body. It has a figure that draws out the gorilla's wildness beyond the Genome Tamer, which defines the limit value for handling genetic information of a species, through Animixing.
  • Animalia Gorilla Limb: The limbs. The huge forelimbs possess tremendous physical strength, and the finishing blow punch it delivers conceals a transcendental destructive power great enough to send anything flying to the end of the universe.
Appearances: Animalia Episode 8, 14-15

Animalia Mantis

Animalia Mantis

"Animix! Partner Up! Ready Up! Merge Up! Finish Up! Megalo!"
―Transformation announcement[src]

Animalia Mantis is the fusion form of Kamen Rider Anima and Kamen Rider Malia Mantis Genome accessed by activating Animix function of the Mantis Beastamp in the Emboss Wildriver.

Animalia Mantis consists of the following parts:

  • Animalia Mantis Head: The head. It has mastered all kinds of martial arts and uses the mind's eye to handle the sickles.
  • Animalia Mantis Body: The body. It has a figure that draws out the mantis' wildness beyond the Genome Tamer, which defines the limit value for handling genetic information of a species, through Animixing.
  • Animalia Mantis Legs: The front legs. They are equipped with an ultra-hard blade possessing a smooth and beautiful shape, making it a sickle that cuts everything in two. In addition, they unleash the finishing move Mantis Stamping Finish, which injects high-pressure energy into the surface that was cut into round slices to explode the target.
  • Animalia Mantis Wings: The wings. They enable short-distance flight and three-dimensional attacks from the air. It is also possible to launch slashes created by high-speed movement of the wings themselves.

This form's finisher is the Mantis Stamping Finish: Animalia Mantis hops a short distance into into the air before delivering two simultaneous blue energy slashes to the target using both arm blades upon landing. Animalia then performs two more double slashes, followed by an upward slash that launches the enemy into the air. Animalia jumps into the air to meet the opponent and delivers a downward double slash, producing energy of the same color that radiates outward, then finally performs a X-shaped slash that results in an explosion with the Mantis Beastamp's seal.

Appearances: Animalia Episodes 9, 14-15, 34

Animalia Brachio

Animalia Brachio

"Animix! Partner Up! Ready Up! Merge Up! Finish Up! Brachio!"
―Transformation announcement[src]

Animalia Brachio is the fusion form of Kamen Rider Anima and Kamen Rider Malia Brachio Genome accessed by activating Animix function of the Brachio Beastamp in the Emboss Wildriver.

Animalia Brachio consists of the following parts:

  • Animalia Brachio Head: The head. The long neck that generates a power field can be swung freely, prostrating the surroundings. Also, by making the whole body super heavy, the power to become the best and most wonderful king has been acquired.
  • Animalia Brachio Body: The body. It has a figure that draws out the brachiosaurus' wildness beyond the Genome Tamer, which defines the limit value for handling genetic information of a species, through Animixing.
  • Animalia Brachio Legs: The legs. The power field makes them super heavy, and by stomping the ground and shaking it violently, everything is destroyed.
  • Animalia Brachio Tail: The tail. Boasting hardness like an iron pillar, it knocks down surrounding things.

This form's finisher is the Brachio Stamping Finish: When the enemy launches projectiles, Animalia Brachio rears back and produces a magenta energy shockwave from their head that freezes the projectiles in time. Animalia then swings their neck at the frozen projectiles, creating multiple gold projections of clock faces and destroying the projectiles. Afterward, Revice swings their neck upward into the enemy, launching the opponent into the air. Animalia then jumps into the air and slams their neck down into the opponent, creating a red projection of the Brachio Beastamp's seal along with more clock projections and sending the enemy crashing to the ground.

Appearances: Animalia Episodes 11, 13, 15-16

Animalia Megalo

Animalia Megalo

"Animix! Partner Up! Ready Up! Merge Up! Finish Up! Megalo!"
―Transformation announcement[src]

Animalia Megalo is the fusion form of Kamen Rider Anima and Kamen Rider Malia Megalo Genome accessed by activating Animix function of the Megalo Beastamp in the Emboss Wildriver.

Animalia Megalo consists of the following parts:

  • Animalia Megalo Head: The head. It is covered with small tooth-like scales called sequential scales, and even a slight touch while passing by causes great damage to the target. These scales suppress frictional resistance and control water flow, creating the effect of improving swimming speed. In addition, it is equipped with highly sensitive eyes that ensure the same visibility as normal even in the dark deep sea.
  • Animalia Megalo Sharps: The teeth. The greatest weapon of the megalodon, referred to as the greatest predator fish in history. Underwater, it chews everything with an unrivaled bite force. Even if it is damaged by a strong object, it is instantly restored to maintain the best sharpness.
  • Animalia Megalo Body: The body. It has a figure that draws out the megalodon's wildness beyond the Genome Tamer, which defines the limit value for handling genetic information of a species, through Animixing.
  • Animalia Megalo Legs: The legs. The power field makes them super heavy, and by stomping the ground and shaking it violently, everything is destroyed.
  • Animalia Megalo Tail: The tail. The sharp fins have the role of stabilizers to control posture and smoothly connect the rapidly changing stances. This makes it possible to behave the same in the air as underwater.
Appearances: Animalia Episodes 15

Animalia Neo Hopper

Animalia Neo Hopper

"Animix! Partner Up! Ready Up! Merge Up! Finish Up! Neo Hopper!"
―Transformation announcement[src]

Animalia Neo Hopper is the fusion form of Kamen Rider Anima and Kamen Rider Malia Neo Hopper Genome accessed by activating Animix function of the Neo Hopper Beastamp in the Emboss Wildriver.

Unlike other Animixes, Animalia Neo Hopper is capable of growing in size due to the quantum manipulation ability built into the Neo Hopper Beastamp. Animalia can use this ability several times to grow even larger. In this form, Animalia possesses wings that can be used to fly or to slash an opponent. Animalia can also split into a swarm of smaller copies.

Appearances: Kamen Rider: Neo Generations

Kamen Rider Demon Animalia

Kamen Rider Demon Animalia

"Malia Up! Roll! Repaint! Hijack! Kamen Rider Ani~Ma-Ma-Ma-Ma-Malia!"
―Transformation announcement[src]

Rider Statistics

  • Rider Height: 204.4 cm
  • Rider Weight: 94.8 kg

Ability Parameters

  • Punching Power: 58.4 t
  • Kicking Power: 117.3 t
  • Maximum Jump Height: 85.1 m
  • Maximum Running Speed: 100 m per 1.4 seconds

Kamen Rider Demon Animalia is Animalia's super form, accessed by either Anima or Malia using the Roller Beastamp in the Emboss Wildriver.

Transforming into Demon Animalia initially resulted in T.J. and Saurex switching places, with Saurex being permanently materialized and T.J. taking an immaterial form connected to the demon. However, after scanning the Tyranno Beastamp on the Roller Beastamp and having T.J. posess the latter, Saurex can paint over himself using the Roller Beastamp in other to swap their places again and return the two to normal. At this point, T.J. can transform and fight as Demon Animalia himself. However, doing so results in T.J. and Saurex being fused into one body even when they are untransformed.

Demon Animalia's stats are significantly higher than both Anima Magma Rex and Malia Cracking Rex Genome. In addition to Animalia's standard armaments, Demon Animalia can also wield the Roller Beastamp itself as a weapon to bash enemies and perform slashes of black paint. When used by T.J., Demon Animalia can use the Roller Beastamp to paint the symbol of an element in the air, which will then create the element itself. In this way, he is able to create fire by painting a flame, electricity by painting a lightning bolt, and wind by painting a tornado. Another Rider can use one of these symbols to enhance their attacks with the corresponding element. Demon Animalia can also combine the elements into a single attack, such as a tornado covered in fire and electricity.

According to the Genesis operative who gave the Roller Beastamp to T.J., using it also protects Saurex from the effects of Phisto's pulses. However, after Phisto partially reawakens, Saurex becomes susceptible to his influence, causing him to mindlessly rampage as Jack Revice until being forced out of his transformation. After Demon Animalia is stamped with the Thunder Rex Beastamp, T.J. is able to free Saurex from Phisto's contract and strengthen their bond. This completes the Beastamp, allowing Demon Animalia to evolve into Kamen Rider Thunder Animalia.

Demon Animalia consists of the following parts:

  • Denome Helm: The head.
    • Demo Animalia Topper: The head armor. The strong armor made of the rare metal Genomium is shaped like an egg to efficiently release impacts. In addition, the hardness can be freely changed by the power of the demon to flexibly respond to the characteristics of enemy attacks.
    • Alert Saurtenna: The antennae. By making the demon's senses sharp to the utmost limit, it becomes possible to capture the surrounding situation with high accuracy. This raises the ability to detect demons and avoid attacks.
    • Demo Animalia Core Index: The regulator. The balance of offense and defense is adjusted by optimizing the distribution of the maximized demon power.
    • Demo Anima Eye: The right eye. Kamen Rider Anima's excellent kinetic vision and wide field of view are further enhanced, and together with his keen sensing ability, can accurately capture the enemy's movements.
    • Demo Saureye: The left eye. Visual acuity is about 11.2 when applied to human units. It has become possible to visualize the presence of demons that were difficult to capture until now, dramatically increasing the accuracy of attacks.
    • Demo Animalia Chomper: The oral cavity. It has the function of supplying oxygen at a high enough concentration to compensate for the severe exhaustion caused by the power of the demon.
  • Demon Genome Chest: The chest. It has the function of returning the maximized power to the body by materializing the demon of the user and awakening his true nature.
  • Demon Genome Suit: The reinforced suit. Deployed at the same time as the Malia Up, the genetic information supplied from the Emboss Wildriver is reconstructed and the user is transformed into Kamen Rider Demon Animalia. The dark-toned coloring is due to tuning specialized for Malia, and the power of the demon is strengthened with each battle.
  • Demon Genome Shoulder: The shoulders. The hardness of the armor made mainly of the rare metal Genomium can be freely changed by the power of the demon. In addition, sharp spines called Saur Spikes can be deployed on various parts of the body.
  • Demon Animalia Arm: The arms. The energy supplied from the Demon Genome Suit and the uncontrollable urge to destroy produce overwhelming strength like a demon.
  • Demon Animalia Grip: The gloves. They strengthens the grip strength of the user and enhance the punching power with the power of the demon. The fingertips are equipped with jet-black claws like a demon to cut through everything. In addition, special adjustments have been made to handle the Roller Beastamp, making it possible to activate the finishing move Rolling Stamp Punch.
  • Demon Animalia Leg: The legs. By supplying energy from the Demon Genome Suit and restoring the special abilities of the demon, the running ability and jumping ability are dramatically improved.
  • Demon Animalia Stomp: The boots. By receiving the operation of the Emboss Wildriver, the finishing move Rolling Stamp Finish that amplifies the power of the demon by continuous rolling is activated.

This form has the following finishers:

  • Emboss Wildriver finishers:
    • Rolling Stamp Finish: Two energy constructs of the Roller Beastamp with their rollers adjacent to each other appear in the air before the enemy is enclosed in a spherical cage of purple energy surrounded by black energy. Demon Animalia jumps up to the Roller Beastamp constructs while the enemy is raised into the air. The Beastamp constructs pin Animalia between their rollers, launching him toward the enemy at high speeds as he performs a flying kick with his foot covered in purple energy. The kick produces purple and black energy upon striking the enemy and disperses the surrounding energy cage. Animalia remains in contact with the enemy as the point of impact glows purple and is surrounded by dark purple energy. He then launches the enemy away with his legs, producing large cyan shockwave with a purple version of the Roller Beastamp's seal.
  • Roller Beastamp finishers:
    • Rolling Stamp Punch: Demon Animalia uses the Roller Beastamp to deliver a slash of black paint to the enemy. Immediately afterwards, he strikes the opponent with the weapon and holds it there while its roller is spinning, causing it to grind against the enemy's body. Animalia then pulls him arm back and punches the enemy with the Roller Beastamp, pushing them away.
Appearances: Animalia Episodes 24-28

Kamen Rider Animalia

Animalia

"Electrify Up! Light up the sky! Incoming! Lightning! Maximum voltage! Rising Kamen Rider! Animalia!"
―Transformation announcement[src]
Rider Statistics
  • Rider Height: 204.3 cm
  • Rider Weight: 98.9 kg
Ability Parameters
  • Punching Power: 69.8 t
  • Kicking Power: 136.3 t
  • Maximum Jump Height: 88.4 m
  • Maximum Running Speed: 100 m per 1.2 seconds

Kamen Rider Animalia is Animalia's eponymous upgraded super form accessed by using the Thunder Rex Beastamp in the Emboss Wildriver.

When the incomplete Thunder Rex Beastamp was stamped on Demon Animalia after they went out of control, T.J. was able to free Saurex from Phisto's influence. This completed the Beastamp along with the Animalia System as a whole, allowing the two to combine into Kamen Rider Animalia. Unlike with Demon Animalia, this form can be controlled by both T.J. and Saurex (though T.J. is the main user), and the two are able to separate normally when they cancel their transformation.

Animalia's statistics surpass those of Demon Animalia in all areas. Compared to Shining Diurn, Kamen Rider Animalia possseses moderately higher punching power, kicking power, and running speed, but lower jump height. In this form, Animalia is able to manipulate both lightning and wind and use the elements to augment their attacks. They are also able to move so quickly that they become nearly imperceptible while leaving behind a trail of yellow lightning. By pressing the Thunder Rex Beastamp's activation button while it is in the Emboss Wildriver, Animalia can generate a red tornado that lifts the opponent into the air. Animalia retains the Roller Beastamp as a weapon, which they can use to perform slashes of paint augmented with yellow lightning or red wind. Animalia also inherits Demon Animalia's ability to use the Roller Beastamp to paint the symbol of an element in the air, which can then be used by Animalia or another Rider to enhance their attacks with element itself. A Rider can use multiple elements at once, and after accumulating many of the elements, the Riders can augment their attacks with powerful multicolored energy.

Animalia consists of the following parts:

  • Animalia Helm: The head.
    • Thunder Rex Topper: The head armor. In addition to the strong armor made mainly of the rare metal Genomium, a deflector shield is applied to minimize received impacts and protect the head.
    • TR Cranial Ridge: The antennae. They amplify Malia's extreme senses and catch events that cannot be captured by even mechanical radar. They also have the ability to manipulate heavy thunder and storms at will, and adjust the output to best suit various types of attacks.
    • TR Stream Edge: The special propulsion device. It is capable of negating any resistance and instantly increasing the acceleration of actions. At the maximum output of the generated plasma, it is difficult to grasp the form of Animalia, and only a violent flash of light can be seen.
    • Animalia Eye: The compound eye. By adding an electromagnetic element to the dynamic vision and wide field of view of carnivorous dinosaurs, it is possible to accurately capture the movement of any small target. In addition, it is possible to visualize, albeit with a low probability, higher-dimensional beings that have been previously difficult to capture, further increasing the accuracy of attacks.
    • Animalia Chomper: The oral cavity. It is possible to breathe comfortably even at sub-light speeds, and it can compensate for the severe exhaustion of gale and thunder. It also has the function of efficiently increasing the concentration of obtained oxygen.
  • Thunder Rex Chest: The chest. The unique ability engraved with his symbol mark makes the user a warrior of gale and thunder. In addition, the power of Animalia, which has been operated by partners until now, has been consolidated and demonstrates the power to face a thousand alone.
  • Animalia Thunome Suit: The reinforced suit. By embodying the genetic information of the species supplied from the Emboss Wildriver and the additional information from the special Beastamp, T.J. Carter and Saurex are in a state similar to when an Animix is activated.
  • Animalia Shoulder: The shoulders. The TR Stream Edge protrusions that overhang various parts of the whole body can negate any resistance and instantly increase the acceleration of actions. At the maximum output of the generated plasma, it is difficult to grasp the form of Animalia, and only a violent flash of light can be seen.
  • Animalia Arm: The arms. The Animalia Thunome Suit reinforced suit unites the power of T.J. Carter and Saurex to demonstrate tremendous arm strength. In addition, the electric signal transmission speed has become sublight due to the power of heavy lightning, and the reaction speed to attacks has been significantly improved.
  • Thunder Rex Grip: The gloves. The flash of the punch, which holds the power of heavy thunder, pierces through everything. In addition, the pressure of the fist can generate a tornado capable of capturing the target.
  • Animalia Leg: The legs. The Animalia Thunome Suit reinforced suit demonstrates the ability to traverse everything like a storm. Airtime can also be manipulated by stopping the surrounding wind, enabling long jumps that could be described as flying.
  • Thunder Rex Stomp: The boots. By receiving the operation of the Emboss wildriver and gathering high-density energy on the sole of the foot, the finishing move Thundering Animalia Finish can be activated. Its destructive power far surpasses that of conventional Genomes.

This form has the following finishers:

  • Emboss Wildriver finishers:
    • Thundering Animalia Finish: This finisher has four variations.
      • Animalia jumps into the air with their right foot covered in cyan energy before performing a kick covered in electricity. While doing so, Animalia is surrounded by red, yellow, cyan, and blue energy, which then transitions into cyan and purple. The kick creates a blue shockwave while travelling through the air as the energy surrounding Animalia becomes red, green, and yellow. A lightning bolt then forms in a line between an airborne opponent and Animalia, who travels along the lightning's path before striking the target, creating another blue shockwave. Animalia continues moving downward along with the enemy until the two crash into the ground in a large lightning strike.
      • Animalia covers their leg in electricity before performing a side kick that creates a blue shockwave along with lines of purple, red, and green energy upon striking the opponent. The enemy is then covered in electricity before exploding.
      • Animalia jumps into the air with their right foot covered in cyan energy before performing a flying kick covered in electricity. While doing so, Animalia is surrounded by alternating bands of red and yellow energy, followed by cyan and blue energy. The energy surrounding Animalia then transitions into only cyan and purple. The kick creates an explosion with blue and yellow electricity upon impact. Animalia then reappears behind the enemy, with the Rider's body glowing and covered in electricity. Animalia delivers a roundhouse kick covered in electricity to the opponent, pushing them away. As a result, the enemy drags across the ground and leaves tracks in it.
      • Animalia glows while their foot is covered in cyan energy as well as cyan and yellow electricity. The Rider parries the enemy's attack with a kick, producing bands of red, purple, and cyan energy. Animalia then delivers a side kick to the enemy, producing the same energy bands upon impact and shocking the opponent.
    • Shocking Animix: Animalia disappears briefly before reappearing above the enemy while surrounded by yellow electricity and red wind. With the Animalia Slasher covered in electricity, Animalia disappears again while dropping to the ground before delivering a downward slash of yellow electricity to the enemy. The slash causes blue electricity too appear on the opponent while pushing them back. Animalia then disappears a third time and dashes forward while delivering a slash of yellow electricity surrounded by red wind, causing blue electricity to appear on the enemy again.
  • Wild Blastchopper finishers:
    • Axe Mode
      • Roller Sealing Slash: Animalia covers the Wild Blastchopper's blade with electricity before running toward the enemy. Animalia's body is surrounded by electricity and red wind, which continue moving toward the enemy as the Rider briefly disappears. Upon reaching the opponent, Animalia reappears and delivers a yellow energy slash while moving past them. The enemy is then covered in blue electricity for a brief moment before exploding.
      • Thunder Rex Sealing Slash: Animalia swings the Wild Blastchopper so that a red and yellow energy slash with electricity strikes the opponent, causing them to explode.
  • Animalia Slasher finishers:
    • Animalia Slash:
      • Roller Beastamp: Animalia engages in several high-speed clashes with the enemy, appearing only as a trail of yellow electricity. After the two return to normal speed, Animalia performs a yellow energy slash using the Animalia Slasher before cutting through the enemy's weapons when they attempt to block the attack. Animalia then raises the Roller Beastamp into the air as lightning strikes it. With their body glowing, Animalia disappears then reappears in front of the enemy and delivers a slash of yellow paint surrounded by electricity before disappearing again. Animalia then reappears and disappears to deliver a second slash in the same way. Upon reappearing for the third time, Animalia instead uses the Roller Beastamp to deliver two slashes of yellow paint. Animalia reappears for the final time a short distance away from the enemy before performing a giant upward slash of yellow paint surrounded by electricity using the Animalia Slasher, causing the opponent to explode after a brief moment.
  • Roller Beastamp finishers:
    • Rolling Stamp Punch: Animalia charges the Roller Beastamp with black and blue energy before their entire body is covered in electricity. Animalia then uses the Roller Beastamp to deliver a punch covered in yellow electricity and red wind that leaves behind a trail of yellow paint. The punch produces several shockwaves of yellow paint upon impact.
    • Painting Bash:
      • Thunder Rex: This finisher has two variations.
        • Animalia charges the Roller Beastamp with electricity while their body is covered in fire and they are surrounded by a spiral of red wind. Animalia swings the Roller Beastamp upward, creating painted symbols of lightning, a tornado, and fire. The symbols combine, creating a large tornado of fire and lightning that approaches the opponent and lifts them into the air. The tornado then dissipates into a rotating column of the symbols of numerous elements before Animalia reappears in the air above the enemy. Animalia punches the opponent with the Roller Beastamp while dropping downward and lands on the fire symbol. Animalia launches off of it and delivers a flying punch with the Roller Beastamp covered in fire. Animalia continues ricocheting off of various other symbols, each time delivering a punch empowered with the corresponding element. Upon landing on the lightning symbol, Animalia launches back upward to the top of the column. There, Animalia charges the Roller Beastamp with electricity and drops downward before punching the enemy. The punch creates a shockwave upon impact, and the two fall together before the opponent crashes into the ground while underneath Animalia. After landing, additional electricity is released shortly before the enemy explodes.
        • Animalia charges the Roller Beastamp with electricity and red wind before using it to block an incoming enemy projectile. They then redirect the projectile back toward the attacker as a slash of yellow paint. The slash strikes the opponent before slicing through them.
  • Thunder Rex Beastamp finishers:
    • Thundering Stamp Break: Animalia scans another Beastamp on the back of the Thunder Rex Beastamp and performs and attack based off of it.
      • Mammoth: Animalia channels yellow lightning, red wind, and blue energy boomerangs into the Thunder Rex Beastamp. Upon finishing, Animalia's body glows and they dash forward at high speeds while surrounded by lightning, producing a blue sonic boom. Lightning appears in front of the enemy before Animalia reappears and punches them, producing a blue shockwave along with streams of red wind. Animalia then launches forward and crashes the opponent through a wall.
Appearances: Animalia Episodes 28-38, Kamen Rider Animalia: Battle of the Family

Kamen Rider Sibeast

Kamen Rider Sibeast

"Carter Up! We're getting wild! We'll brighten things up! Let's start the round! Kamen Rider Sibeast!"
―Transformation announcement[src]
Rider Statistics
  • Rider Height:
  • Rider Weight:
Ability Parameters
  • Punching Power:
  • Kicking Power:
  • Maximum Jump Height:
  • Maximum Running Speed:

Kamen Rider Sibeast is the fusion form of Kamen Riders Anima, Diurn, and Strike accessed by using the Merge Fifty Beastamp in the Emboss Wildriver. In addition to Animalia's arsenal, Kamen Rider Sibeast can wield the Diurn Blaster as well as Strike's Genome weapons.

Kamen Rider Sibeast consists of the following parts:

This form has the following finishers:

  • Emboss Wildriver finishers:
    • Trinity Family Finish
    • Trinity Animix
  • Merge Fifty Beastamp finishers:
    • Family Stamp Break
Appearances: Kamen Rider Animalia: Battle of the Family

Equipment

Devices

Weapons

Suit-Equipped Weapons

  • Tusk Rangs: A pair of boomerangs that can be used not only for throwing but also for close combat. Exclusive to the Mammoth Genome.
  • Dimension Fins: A fin-shaped blade mounted on each arm that can be used in close combat. Exclusive to the Megalo Genome.
  • Anima Gorilla Gaunts: A pair of rocket-powered punching gloves. Exclusive to the Gorilla Genome.
  • Mantibow: A bladed bow that can be used in close combat and fire energy arrows. Exclusive to the Mantis Genome.

Relationships

Family

  • Jacob/Kamen Rider Diurn: T.J.'s little brother who is sometimes looked at as the prodigy of the three children. T.J. is very caring towards Jacob similar to his other family members, but their relationship becomes slightly strained due to T.J.'s reluctance to sign a contract with Genome X to be Anima full time as Jacob sees the fate of the world as more important than one's own family unlike T.J, who believes the opposite. While it seems that their relationship quickly healed, T.J. was unaware that resentment began to build withing Jacob towards him, which eventually led to Jacob's inner demon, Skade, being unleashed. Upon realizing his lack of true faith in his younger brother thanks to Saurex, T.J. was able to inspire Jacob to fight Skade's control and gain control over his inner demon.
  • Tasha/Kamen Rider Strike: His younger sister. Similar to his other family members, T.J. cares greatly for Tasha, with the biggest difference being his trust in her fighting abilities and is often less concerned about her. This becomes even more obvious during Tasha's urge to fight as a rider herself, with T.J. being the only one not interested in stopping her, only wanting to see her be truly strong when fighting. While T.J. still feels the urge to protect her, he has grown to trust her to handle herself without him.
  • Makayla: The Carter Siblings' mother. Her being in danger was the tipping point for T.J. to use the Animalia System and he values her opinions and advice towards T.J.'s arguments with his little brother. She is also the main sticking point to T.J.'s decision to give Saurex a corporeal form to protect her and is later the same person that causes T.J. to hesitate letting Saurex gain his own body a second time, as Saurex attempted to eat her when given corporeal form the first time.
  • Travis/Kamen Rider Beelze/Kamen Rider Dynas: The Carter Siblings' father. While his attempts to go viral on social media sometimes embarrasses T.J., he loves his father no less than his other family members. Upon learning of his father's past as a rider and his inner demon, T.J. was shocked and showed concern for his father's condition.

Friends

  • Saurex/Kamen Rider Malia: T.J.'s inner demon. Due to his attitude and actions, Saurex irritates T.J. from time to time, at one point driving T.J. to transformed to give Saurex a physical body just to fight him. As their time fighting together goes on though, their partnership and friendship continues to grow. Eventually, T.J.'s trust in Saurex led him to once again allow the demon to gain his own body for a second time despite his reservations, realizing that Saurex had kept true to his word not to hurt others and even helped T.J. when he needed it the most. During the situation with Demon Animalia, T.J. and Saurex showcased how close their bond had become and trusted each other without question. While fighting Saurex in his subconscious, T.J. refused to give up on Saurex and fought hard to save his inner demon.
  • Najathi: Tasha's inner demon.

Allies

  • Ryder Marks/Kamen Rider Arthro (III)/Kamen Rider Might: Genome X's researcher that T.J. respects. He created the Emboss Wildriver and purifies Beastamps for T.J.'s use. While T.J. initially trusted Ryder without question, his trust in the scientist was shaken after he learned of Ryder's complicity in Aidan using the dangerous Aranea Driver. By the time of Demon Animalia's birth however, T.J. had regained his trust in Ryder and persuaded Saurex to trust Ryder through him.
  • Aidan Morgan/Kamen Rider Aranea (I): A squad leader at Genome X who was against T.J. being Anima as a regular civilian. By the time Skade made his appearance and Aidan had become Kamen Rider Aranea, the two had become working allies against the Cult of Phisto. When he learned the negative effects of the Aranea Driver on Aidan, T.J. showed strong concern for her and she was the catalyst for T.J. losing some of his trust in Genome X following Aidan being put in a coma by Thanatos as Aranea.
  • Skade/Kamen Rider Nocturn: The inner demon of Jacob. Due to his younger brother's reluctant resentment and wish of a world without him, T.J. must now fight Skade, who wants to kill him to fulfill Jacob's subconscious wish. Despite this, T.J. didn't hesitate to ask Skade for his help in finding the Cult of Phisto's base.
  • Russel Beale/Berus/Kamen Rider Max Arthro (II): to be added.
  • Lili Theodore/Lilith/Kamen Rider Hive: to be added.
  • Brittany Marks: to be added.
  • Colin Burke/Kamen Rider Max Arthro (I): to be added.
  • Diana Murray: to be added.
  • Chris Meran/Kamen Rider Bestial: to be added.

Enemies

  • Thanatos/Kamen Rider Arthro (II): Of the three main Cult of Phisto members, T.J. hated Thanatos the most and was enraged when Thanatos began sacrificing civilians to create Phistians. His anger towards the cultist only grew following him putting Aidan in a coma and Thanatos' continued terrorizing as Kamen Rider Aranea. When Thanatos was absorbed by Phisto, T.J. showed no concern or form of sympathy for the man.
  • William Spencer: Despite not thinking much of it at the time, T.J. revealing William as the contract holder of the Kangaroo Innemon and the following embarrassment had made him an archenemy in William, who vowed to destroy everything T.J. held dear after he was set free by the Cult of Phisto.
  • Phisto: The being who T.J. looked to prevent from awakening. He later learned that he was genetically a descendent of Phisto via his father.
  • Zebul: The inner demon of T.J.'s father who seeks to destroy the Carter family. Due to Zebul's hostile intent towards his family, T.J. dislikes the demon and promised to fight him if need be.
  • Soldemo/Kamen Rider Trinity: to be added.

Others

  • Layla Quinn: A friend of T.J. and Tasha. She and T.J. seemed to have crushes on each other, but their relationship was strained following Layla's use of the Gorilla Innemon.
  • Blake O'Neil: to be added.
  • Stephen Fischer: to be added.

Behind the scenes

Portrayal

Rider No.

As one of the leading rider protagonists of Kamen Rider Animalia, Anima is labeled Kamen Rider #37 and New Era Rider #3 alongside Kamen Rider Malia.

Etymology

  • The word Anima is defined as an individual's soul/true self that reflects archetypal ideals of conduct.
    • Together with Malia, the name of both riders is one of the basic groups of living things which is comprised of all animals.
  • His full initials, T.J.C., are also the first letters of the three time periods that made up the Mesozoic Era in chronological order.
    • Coincidentally, his first two initials match the first initials of his siblings, even in correct age order.

Notes

  • T.J.'s transformation pose represents the number fifty and the Kamen Rider series' fiftieth anniversary, with his crossed arms resembling the kanji for the number ten and his open hand representing the number five.

  • Anima's Tyranno Genome mask design incorporates the classic antenna of a traditional Kamen Rider mask, only stylized in a manner to resemble the cranial ridges of a T-Rex’s head. This aesthetic extends to Anima's auxiliary forms, with the animal designs being incorporated seamlessly with the existing rider motifs.
    • Mammoth Genome's Tusk Rangs is based on the boomerang configuration of the TBA when in Wing Form.
    • The design of Anima Ptera Genome's chest is based on Phi Knight TBA Form.
    • The design of Anima Lion Genome is based on Mighty Knight Ultimate Form.
    • Gorilla Genome's gauntlets are similar to the Mag Modules of Quasar Knight's Magnet Star.
    • Mantis Genome's weapon is a reference to Lock Knight's use of Mixer Fruit Arms giving him the TBA as a sidearm.
    • Brachio Genome has Quantum Knight Dual's shoulder armor, Overlord Quantum's visor color, and the Strap Armor's length from both.
    • The armor around the legs of Anima Neo Hopper Genome appears as a mix of Rising Hopper's and Zero-Two's,
  • Anima's forms taking design aspects from various forms of their respective Legend Riders is similar to the Knight Armors from Kamen Rider: Quantum Knight.
  • Unlike most Riders with an array of form changes and unlike all preceding Legend Rider-themed forms, Anima's color scheme does not change between his basic forms. Instead, he incorporates their elements into his own design while keeping his main color scheme.

  • Appearances


    See also

    Navigation

    Icon-revice.png Kamen Rider Animalia
    Kamen Riders
    T.J. Carter - Saurex - Jacob Carter - Skade - Tasha Carter - Aidan Morgan - Thanatos - Travis Carter - Zebul - Colin Burke - Russel Beale - Lili Theodore - Arthro Nest - Ryder Marks
    Movie/Special-exclusive: Kamen Rider Beyonder (James & Brian Douglas) - Chris Meran - Soldemo - Kamen Rider Sibeast
    Clone Riders: Lance Blaze (One, V1, Accel), Noel Knight (ZO, Mighty, Spade), Luceo (Evolve, Action, Zerone), Saurex (RX, Quasar, Prophet), Jacob Carter (Chiro, Meteor, Long), Tasha Carter (Space, Date, Amazon)
    Gear
    Transformation Gear
    Emboss Wildriver - Dual Unitedriver - Cage Expandriver - Arthro Driver - Beelze Driver - Hive Apidriver - Aerondriver - Dynas Driver - Rolling Rage Beastamp - Zygotes Driver - Migotes Driver
    Beastamp-related
    Beastamps - Beastamp Holder - Beastamp Carrier
    Normal Weapons
    Wild Blastchopper - Cell Blaster - Wild Smashammer - Cracking Rex Shield - Roller Beastamp - Nocturn Saber - Diurn Blaster - Stinger Kunai - Rolling Rage Beastamp - Hannack Fangs
    Genome/Genomerge Arsenals
    Strike: Najathi (Peacock, Turtle, Shoebill)
    (Max) Arthro: One Hinders - Mole Wildrill - Joker Aeronator - X Stinger - R Scratchers
    Dynas: Komodo Dragon Flamer - Crocodile Driller - Gorilla Smasher
    Vehicles
    Saurex (Ptera, Jackal)
    Allies
    Eon Museum: Makayla Carter - Henry Lewis - Russel Beale
    Demons: Najathi
    Legend Riders: Henry Wells - Lance Blaze - Noel Knight - Alistair Bolton - Caesar Landon - Shino Valia - Jestro - Myla - Luceo - Rita Emerson - Tyler Emerson
    Others: Ryder Marks (2072)
    Genome X
    Director: Vance Watts
    Commanders: John Xavier - "John Xavier" - Aidan Morgan
    Squad Leaders: Jacob Carter - Henry Ashton
    Others: Ryder Marks - Diana Murray
    Genesis
    Leader: Brittany Marks
    Burke Family: Colin Burke - Gregory Burke - Eliza Burke
    Other Members: Tasha Carter - Lili Theodore - Russel Beale - Arthro Squad
    DRE Division
    Director: Gabriel Walsh
    Researchers: Jonathan Marks
    Military: Henry Lewis - Vance Watts
    Others: Jackson Ritter
    Cult of Phisto
    Demons: Phisto
    Notable Members: Vance Watts - Thanatos - Berus - Lilith - Spencer Graham - William Spencer - Chameleon Innemon
    Innemons
    Tyranno Innemon - Mammoth Innemon - Mantis Innemon - Megalo Innemon - Gorilla Innemon - Lion Innemon - Squid Innemon - Wolf Innemon - Kangaroo Innemon - Cheetah Innemon - Brachio Innemon - Planarian Innemon - Chameleon Innemon - Smilodon Innemon - Queen Bee Innemon - Hammerhead Innemon - Elephant Innemon - Anomalocaris Innemon - Rafflesia Innemon
    Footsoldiers: Phistoids
    Phistians: Normal - Evolved - Omega
    Others: Phisterror - Innemon Clones
    Innemon Contract Holders
    Adam Dixon - Aidan Morgan - Ollie Hunt - Daniel Young - Layla Quinn - Leon Taylor - William Spencer - Phineas Yaeger - Scammer Group - Spencer Graham - Sophia Combs - Kristina May - Stephen Fischer
    Phistian Hosts
    Unnamed Excavator - Unnamed Cult of Phisto Follower - Javon Mosley - Kayla Avery - Olivia Sawyer - Unnamed man - Unnamed child
    SOAR
    Demolon
    Eidolon
    Himiko Eidolon - Khufu Eidolon - Edison Eidolon - Leonidas Eidolon
    Demon Rider Corps
    Soar Rider One - Soar Rider Two - Venom Knight - Eternal Knight - Sorcerer Knight - Duke Knight - Masked Rider Four - Mask Knight
    Others
    SOAR Executive
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