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Dash Roberts is Auto Rider, the eponymous protagonist of the Neo-Rider Series, Auto Rider.

History[]

Pre-series[]

When he was young, he would often visit BioLab with his father. One day, a lab accident put Dash into a coma. When he was released, he found himself moving at very fast speeds, causing him to realize that he has gained the ability of super-speed. His father told him to keep his power a secret as it would be disastrous for Dash if anyone found out. However, Dash had told his friends, and only his friends, that he had this ability, but rather than make fun of him, his friends became very amazed at this. When he was asked how he got his ability, however, he told them that it was a big secret that couldn't be shared. When Dash got to BioLab that day, he couldn't wait to try out his powers. Then, one of the scientists reminded him of Spider-Man's famous words, "With great power comes great responsibility." These words help Dash on the long road ahead.

During his middle school years, Dash's father mysteriously goes missing.

Global Freeze[]

Six months prior to the series, Michael Long, the chief of the Autopia Metro Police Department and friend to Dean Roberts (Dash's father), asks Dash to investigate a strange message originating from the underground chambers of Biolab. Dash discovers a strange belt, some mini cars, a mysterious car, and a strange looking bracelet which were all created by his father. Dash then steals the equipment and escapes from Biolab with the help of Chief Long.

Kamenriderdrive

Dash as Auto Rider for the first time.

During his escape, he notices that most of the city is moving mysteriously slower. he finds this stange as he is not currently using his super speed. He then notices three of the Zenjox Attack-Bots attacking frozen/slowed civilians throughout the city. Lighting suddenly strikes the belt (the Auto Driver) that Dash took, causing Dash to have visions of the future. This also allows him to see what he has to do with the new gear he has. Dash, now knowing what to do and what to call his new gear, transforms into Auto Rider for the first time and defeats the Attack-Bots with ease.

Present Day[]

Now in his early twenties, Dash investigates a Time Shift case involving Cobra-Bot 029. Dash transforms into Auto Rider for the first time in six months. By utilizing his Tire Changes, he defeats Cobra-Bot 029.

Apparently Cobra-Bot 029 was somehow brought back by General Heartdrone as the Iron Attack-Bot. Dash continues to investigate. The evidence has led him to an amusement park, where he is ambushed by the Iron-Bot, upon discovering the victims. Auto Rider uses the Justice Charger and transforms into his new tire form, Speed Form: Hunter. He uses it to defeat the Iron-Bot for good.

Personality[]

Dash is a loner and a quiet and cold teen who doesn't take too kindly to his team at first, but as the show progresses, he becomes more open to his teammates and has improved as a leader in various ways.

Powers and Abilities[]

  • Super Speed: Due to a lab accident at a very young age at BioLab, Dash has the power to move and react at superhuman speeds. This includes his physical speed, reaction time, and reflexes. His maximum speed is unknown, but somewhere along the regions of the speed of sound. When using his powers, everything in normal motion appears to slow down to his perspective, while he accelerates to his opponent's.
  • Time Shift Immunity: Because of Dash's powers of super speed, this makes him one of the few humans to be immune to the Time Shifts that take place as part of the attack's from Zenjox's attack bots.

Forms[]

Auto Rider's forms are simply called Forms. Some Auto Chargers alter the suit based on a certain attribute, whereas other Auto Chargers arm Auto Rider with a certain element or weapon, by changing the Tire Module on Auto Rider's suit for a Tire Change. These two types of Auto Chargers can be used in conjunction with each other, but some Tire Modules can only work with certain Forms.

After turning the Advanced Ignition on the Auto Driver, Auto Rider can perform one of two actions with each form: Lifting the Auto Charger placed within the Shift Brace between one and three times initiates either a special ability or an attack, while pressing the Igniter on the Shift Brace and lifting the Auto Charger once unleashes the Form's finishing move.

All versions of this form bear a Tire Module across Auto Rider's torso.

Tireless

Tire-less Speed Form

This version of Speed Form is briefly seen during both Auto Rider's transformation and Tire Change, the latter specifically after the previous tire is ejected and before the new tire gets attached in its place. When the Fake Auto Rider robbed the Max Flare Tire Module in the Hyper Battle DVD, the real Auto Rider was left stuck in this state until Moto Rider mistakenly struck him with his Mach Strike attack.

In the case of an incompatible user attempting to access the Auto Rider System, a transformation into the tire-less Auto Rider is briefly achieved. However, once the Speed Tire Module attempts to combine with the Speed Form body, the transformation is immediately rejected. This prompted Dean and Michael to shut the Auto Rider System away for good until it was retrieved by Dash.


Speed Form
KRDr-Drivespeed (1)

Speed Form

  • Height: 199 cm.
  • Weight: 102 kg.

Ability Perimeters:

  • Punching power: 6.0 t.
  • Kicking power: 10.4 t.
  • Maximum jump height: 32 m.
  • Maximum running speed: 100 m. per 5.7 sec. (1.8 sec. at full speed)

Speed Form is Auto Rider's default red sports car-based form. Accessed through the Speed Charger, this form bears the Speed Tire Module.

Out of Auto Rider's forms, this form has the most balance in terms of strength and agility, which also makes it his most frequently used form.

Auto Rider's special ability in this form is, as the name implies, speed. When he lifts the Speed Charger three times, Auto Rider is able to move incredibly fast and perform high velocity attacks. He can also perform the Turbo Smash attack, where Auto Rider makes the Speed Tire Module rotate rapidly as he skids towards the enemy and trips them up into the air. Afterwards, he unleashes a barrage of rapid punches onto the falling target, making an image of a speedometer appear from the resulting series of punches. Alternatively, Auto Rider can skip the tripping portion of his attack and go immediately to its punching portion.

This form's finisher is the Speed Strike, where Auto Rider focuses power into his right leg, making it glow red as he slams into the enemy with a flying kick.

  • A variation of this finisher has four spinning tires manifest to surround the enemy while Auto Rider turns his back to the target as the Auto Cruiser races around him, focusing his power. The tires then fully close in on the target, making the target shoot forwards towards Auto Rider, who instead jumps at the Auto Cruiser and kicks at it, making him bounce off of it and kick the target. Auto Rider then keeps bouncing off the Auto Cruiser and kicking the target in a pinball-like manner until he comes in with the final kick, skidding to a stop.

Speed Form: Flare
KRDr-Drivespeedflare

Speed Form: Flare

  • Height: 199 cm.
  • Weight: 103.8 kg.

Ability Perimeters:

  • Punching power: 6.1 t.
  • Kicking power: 10.6 t.
  • Maximum jump height: 31.9 m.
  • Maximum running speed: 100 m. per 5.8 sec.

The flaming hotrod-based Flare Charger allows Auto to upgrade Speed Form into Speed Form: Flare, which bears the fire-themed Max Flare Tire Module.

Stat-wise, Type Speed Flare's punching and kicking power is slightly more powerful than Type Speed. However, its jumping height decreases slightly and the maximum running speed is much slower in comparison.

In this mode, Auto Rider is empowered with fire-enhanced abilities, covering his hands and legs in flames with every attack, as well as allowing him to manifest a fiery construct of the Max Flare Tire Module for him to kick at the enemy where it produces a flaming cyclone that shoots the target skyward. Speed Form: Flare's finisher is the Flare Stream, where Auto Rider launches a barrage of fireballs from the Max Flare Tire Module towards the enemy.

  • During the fight against Dark Rider Lupin, Auto Rider finishes the Rider off by using an alternative of the Speed Strike Auto Cruiser variation. Four spinning tires manifest to surround the enemy and bombarded Lupin with his while Auto Rider turns his back to the target as the Auto Cruiser races around him, focusing his power. The tires then fully close in on the target, making the target shoot forwards towards Auto Rider, who instead jumps at the Auto Cruiser and kicks at it, making him bounce off of it and kick the target. Drive then keeps bouncing off Tridoron and kicking the target in a pinball-like manner with flaming strikes, though this is notably slower compared to Speed Form's version until he comes in with the final kick, skidding to a stop.

Speed Form: Spike
KRDr-Drivespeedspike

Speed Form: Spike

  • Height: 199 cm.
  • Weight: 105 kg.

Ability Perimeters:

  • Punching power: 6.2 t.
  • Kicking power: 10.7 t.
  • Maximum jump height: 31.8 m.
  • Maximum running speed: 100 m. per 5.9 sec.

The spiky hotrod-based Spike Charger allows Auto Rider to upgrade Speed Form into Speed Form: Spike, which bears the spike strip-themed Funky Spike Tire Module.

Stat-wise, Speed Form: Spike's punching and kicking power is more powerful than Speed Form. However, its jumping height and speed is lower and slightly slower than Speed Form: Flare.

In this mode, Auto Rider can attack with the Funky Spike Tire Module by having it either shoot off spike projectiles or rotate so rapidly that it shreds any enemy he comes within range of. Speed Form: Spike's finisher is the Spike Tornado.


Speed Form: Shadow
KRDr-Drivespeedshadow

Speed Form: Shadow

  • Height: 199 cm.
  • Weight: 103 kg.

Ability Perimeters:

  • Punching power: 6.0 t.
  • Kicking power: 10.4 t.
  • Maximum jump height: 33 m.
  • Maximum running speed: 100 m. per 5.6 sec.

The ninja hotrod-based Shadow Charger allows Auto Rider to upgrade Speed Form into Speed Form: Shadow, which bears the shuriken-themed Midnight Shadow Tire Module.

Stat-wise, Speed Form: Shadow's punching and kicking power retain the same force as Speed Form. However, its jumping height increases very slightly compared to Speed Form and, while still very much slower than Speed Form, it can still run faster than both Speed Form: Flare and Speed Form: Spike.

In this mode, Auto Rider is empowered with enhanced stealth capabilities which allow him to duplicate himself and can manifest energy constructs of the Midnight Shadow Tire Module to throw at the enemy. Speed Form: Shadow's finisher is the Shadow Strike.


Speed Form: Hunter
KRDr-Drivespeedhunter

Speed Form: Hunter

  • Height: 199 cm.
  • Weight: 110 kg.

Ability Perimeters:

  • Punching power: 6.5 t.
  • Kicking power: 11.2 t.
  • Maximum jump height: 31.4 m.
  • Maximum running speed: 100 m. per 6.2 sec.

The police car-based Justice Charger allows Auto Rider to upgrade Speed Form into Speed Form: Hunter, which bears the jail cell-themed Justice Hunter Tire Module.

Stat-wise, Speed Form: Hunter can throw more powerful kicks and punches than the first three Tire Change modes and Speed Form. However, it has a slightly decreased jumping height compared to Speed Form, and is among the slowest of the Tire Change modes, but this can be made up with Dash's super speed.

In this mode, Auto Rider is armed with the Justice Cage. Speed Form: Hunter's finisher is the JustiSmash, where after trapping the enemy in his weapon's Energy Prison, Auto Rider uses projections of the Auto Cruiser's tires to launch himself at the cage, then upwards and back, making a loop before sliding at the cage with a punch, the cage lifting seconds before Auto Rider can smash into it, destroying the enemy.

  • Auto Rider can execute a variation of this finisher where after the Energy Prison traps the the enemy, it combines with the Monster Jaws before crushing down on the enemy.

Speed Form: Vegas
KRDr-Drivespeedvegas

Speed Form: Vegas

  • Height: 199 cm.
  • Weight: 108 kg.

Ability Perimeters:

  • Punching power: 6.4 t.
  • Kicking power: 10.8 t.
  • Maximum jump height: 31.5 m.
  • Maximum running speed: 100 m. per 6.0 sec.

The limousine-based Vegas Charger allows Auto Rider to upgrade Speed Form into the limousine-based Speed Form: Vegas, which bears the slot machine wheel-themed Dream Vegas Tire Module.

Stat-wise, Speed Form: Vegas is slightly faster than Speed Form: Hunter, and can also jump higher than it as well. However, it has slightly weaker punching and kicking power.

In this mode, Auto Rider is armed with the Drum Shields. Speed Form: Vegas' finisher is the Luck Attack, where the Drum Shields combine with Auto Rider, causing them and the Dream Vegas Tire Module to spin around like a slot machine. Whatever the three icons land on determines the action.

  • Tire: Auto Rider shoots out one coin pathetically at the enemy, which doesn't even reach it.
  • Seven: Auto Rider shoots a barrage of gold coins at the enemy. They can also explode for a smokescreen effect.

Speed Form: Mixer
KRDr-Drivespeedmixer

Speed Form: Mixer

  • Height: 199 cm.
  • Weight: 109 kg.

Ability Perimeters:

  • Punching power: 6.3 t.
  • Kicking power: 11.0 t.
  • Maximum jump height: 30.8 m.
  • Maximum running speed: 100 m. per 6.3 sec.

The cement mixer-based Mix Charger allows Auto Rider to upgrade Speed Form into the cement truck-based Speed Form: Mixer, which bears the cement-themed Spin Mixer Tire Module.

Stat-wise, Speed Form: Mixer has slightly weaker punches than Speed Form: Vegas and has slightly stronger kicking strength compared to the aforementioned form. However, this form has among the worst jumping height and running speed among the Tire Change modes, which, once again, can be made up with Dash's super speed.

In this mode, Auto Rider can fire a salvo of quick-drying cement from the Spin Mixer Tire Module at the enemy to bind them in place. Speed Form: Mixer's finisher is the Cement Blast.


Speed Form: Monster
KRDr-Drivespeedmonster

Speed Form: Monster

  • Height: 199 cm.
  • Weight: 107 kg.

Ability Perimeters:

  • Punching power: 6.6 t.
  • Kicking power: 11.2 t.
  • Maximum jump height: 31.5 m.
  • Maximum running speed: 100 m. per 6.1 sec.

The monster truck-based Monster Charger allows Auto Rider to upgrade Speed Form into the monster truck-based Speed Form: Monster, which bears the car boot-themed Massive Monster Tire Module.

Stat-wise, Speed Form: Monster has a very strong attack power, throwing more powerful kicks and punches than even Speed Form: Hunter. However, it has about the same jumping height as the aforementioned Form, making it among the slowest of the Tire Change modes.

In this mode, Auto Rider is armed with the Monster Jaws and can make the Massive Monster Tire Module emit its tongue to lash at the enemy. Speed Form: Monster's finisher is the Monster Crunch, where Auto Rider has the Massive Monster Tire Module's tongue shoot out and bind the enemy in place before dragging them in to be crushed in-between energy constructs of the Monster Jaws.


Speed Form: Cab
KRDr-Drivespeedcab

Speed Form: Cab

  • Height: 199 cm.
  • Weight: 103 kg.

Ability Perimeters:

  • Punching power: 6.0 t.
  • Kicking power: 10.4 t.
  • Maximum jump height: 31.9 m.
  • Maximum running speed: 100 m. per 5.8 sec.

The taxicab-based Cab Charger allows Auto Rider to upgrade Speed Form into the taxicab-based Speed Form: Cab, which bears the teleportation-themed Dimension Cab Tire Module.

Stat-wise, Speed Form: Cab has the same offensive power as Speed Form, while also possessing the same agility stats as Speed Form: Flare.

In this mode, Auto Rider can generate a teleporting portal from the Dimension Cab Tire Module that separates a portion of his body from the rest of himself to use for multiple tasks. Speed Form: Cab's finisher is the Dimension Branch.


Speed Form: Dump
Speed Dump

Speed Form: Dump

The dump truck-based Dump Charger allows Auto Rider to upgrade Speed Form into Speed Form: Dump, which bears the drill-themed Rumble Dump Tire Module.

In this mode, Auto Rider is armed with the Rumble Smasher. However, in Speed Form: Dump's first (and possibly only) usage, Auto Rider was unable to control the Rumble Smasher, which resulted in him being dragged along for the ride as the out-of-control weapon lifted him off of his feet and all over the place.


Speed Form: Doctor
KRDr-Drivespeeddoctor

Speed Form: Doctor

  • Height: 199 cm.
  • Weight: 106.5 kg.

Ability Perimeters:

  • Punching power: 5.6 t.
  • Kicking power: 9.8 t.
  • Maximum jump height: 31.1 m.
  • Maximum running speed: 100 m. per 6.3 sec.

The ambulance-based Med Charger allows Auto Rider to upgrade Speed Form into Speed Form: Doctor, which bears the first aid kit-themed Mad Doctor Tire Module.

Stat-wise, Speed Form: Doctor has the weakest offensive stats, weaker than even Speed Form, has one of the worst jumping heights, and is among the slowest of the usable Tire Change forms for Speed Form, making it overall one of Speed Form's worse Tire Change modes to be in an active fight. Unlike most forms with this condition, Dash's super speed can barely make up for the slow speed of this form.

In this mode, Auto Rider is armed with the Cure Kit. Speed Form: Doctor's "finisher" makes him hover in the air as medical equipment appears around him, which is then used to remove whatever ailment is affecting him, such as poison. The downside is that, true to its name, Mad Doctor's healing is excruciatingly painful.



All versions of this form bear a Tire Module across Auto Rider's right shoulder.

WildTireLess

Wild Form Tire-less

This version of Wild Form is briefly seen during both Auto Rider's transformation and Tire Change, the latter specifically after the previous Tire Module is ejected and before the new Tire Module gets attached in its place.


Wild Form
KRDr-Drivewild

Wild Form

  • Height: 197 cm.
  • Weight: 123 kg.

Ability Perimeters:

  • Punching power: 8.1 t.
  • Kicking power: 14.1 t.
  • Maximum jump height: 21 m.
  • Maximum running speed: 100 m. per 7.2 sec.

Wild Form is Auto Rider's dune buggy-based form. Accessed through the Wild Charger, this form bears the Wild Tire Module.

In terms of Auto Rider's forms, this form has much more physical power than Speed Form, boosting his strength significantly and allowing him to use power-type Auto Chargers like Dump with relative ease. As an added bonus, since all of Wild Form's tires are attached to Auto Rider's right shoulder instead of around his torso, Auto Rider can use his new strength to perform powerful shoulder checks and guard against attacks much more easily using his right shoulder. In exchange, Wild Form cannot jump nearly as high as either Speed Form or any of its Tire Change modes, nor is this form able to run as fast.

While assuming this form, Auto Rider gains enhanced strength and defensive capabilities. He is also capable of performing three different attacks.

  • Over Wild: After Auto Rider lifts the Auto Charger once, he uses the Wild Tire Module to shoulder check the enemy with enough force to send them flying.
  • Pile Smash

This Form's finisher is the Wild Strike.


Wild Dump Form
KRDr-Drivewilddump

Wild Dump Form

  • Height: 197 cm.
  • Weight: 146.1 kg.

Ability Perimeters:

  • Punching power: 10.9 t.
  • Kicking power: 19.4 t.
  • Maximum jump height: 13.1 m.
  • Maximum running speed: 100 m. per 10.6 sec.

The dump truck-based Dump Charger allows Auto Rider to upgrade Wild Form into Wild Dump Form, which bears the drill-themed Rumble Dump Tire Module.

Stat-wise, Wild Dump Form is basically an exaggeration of Wild Form's stats: excellent offensively and does poorly agility-wise, making this form the slowest out of all of Auto Rider's known forms.

In this mode, Auto Rider is armed with the Rumble Smasher. Unlike Speed Form: Dump where the Rumble Smasher goes berserk, Wild Dump Form keeps the Rumble Smasher in check thanks to Wild Form's much higher strength. Wild Dump Form's finisher is the Drill Strike, where Auto Rider slams the Rumble Smasher at the target spinning at high speeds with incredible force.


Wild Wrecker Form
KRDr-Drivewildwrecker

Wild Wrecker Form

  • Height: 197 cm.
  • Weight: 139.4 kg.

Ability Perimeters:

  • Punching power: 10.1 t.
  • Kicking power: 18.6 t.
  • Maximum jump height: 13.7 m.
  • Maximum running speed: 100 m. per 9.9 sec.

The tow truck-based Wrecker Charger allows Auto Rider to upgrade Wild Form into Wild Wrecker Form, which bears the lifting hook-themed Hooking Wrecker Tire Module.

Stat-wise, Wild Wrecker Form has weaker offensive stats, but does better agility-wise compared to Wild Dump Form.

In this mode, Auto Rider is armed with the Capture Hook. Wild Wrecker Form's finisher is the Wrecker Wind.


Wild Doctor Form
KRDr-Drivewilddoctor

Wild Doctor Form

  • Height: 197 cm.
  • Weight: 122.5 kg.

Ability Perimeters:

  • Punching power: 7.6 t.
  • Kicking power: 14.3 t.
  • Maximum jump height: 20.4 m.
  • Maximum running speed: 100 m. per 8 sec.

The ambulance-based Med Charger allows Auto Rider to upgrade Wild Form into Wild Doctor Form, which bears the first aid-themed Mad Doctor Tire Module.

Stat-wise, Wild Doctor Form has some of the best agility stats seen in any of the Wild forms, except for Wild Form itself. However, it has the weakest offensive stats out of Wild Form's Tire Change modes, though the kicking power is only marginally better than Wild Form itself.

In this mode, Auto Rider is armed with the Cure Kit.



All versions of this form bear a Tire Module across Auto Rider's upper chest.

TechnicTireless

Technic Form Tire-less

This version of Technic Form is briefly seen during both Auto Rider's transformation and Tire Change, the latter specifically after the previous Tire Module is ejected and before the new Tire Module gets attached in its place.


Technic Form
KRDr-DrivetechnicSR

Technic Form

  • Height: 203 cm.
  • Weight: 110 kg.

Ability Perimeters:

  • Punching power: 7.2 t.
  • Kicking power: 11.2 t.
  • Maximum jump height: 26.1 m.
  • Maximum running speed: 100 m. per 7.4 sec.

Technic Form is Auto Rider's garbage truck-based form. Accessed through the Technic Charger, this form bears the Technic Tire Module.

In terms of Auto Rider's forms, this form sits in-between Speed Form and Wild Form based on offensive power. As for agility stats, Technic Form is marginally slower than Wild Form, yet can jump higher than the aforementioned Form.

Auto Rider's special ability in this form is being able to manipulate machinery, as well as near pin-perfect precision that allows him to swiftly react to any changes in the battlefield via analysis. He also gains eyes in the back of his helmet, allowing him to perform two tasks at once and narrow down potential blind-spots.

This Form's finisher is the Techno Strike.


Fire Technic Form
KRDr-Drivetechnicbraver

Fire Technic Form

  • Height: 203 cm.
  • Weight: 140.7 kg.

Ability Perimeters:

  • Punching power: 9.2 t.
  • Kicking power: 14.8 t.
  • Maximum jump height: 16.6 m.
  • Maximum running speed: 100 m. per 10.6 sec.

The fire truck-based Fire Charger allows Auto Rider to upgrade Technic Form into Fire Technic Form, which bears the ladder-themed Fire Braver Tire Module.

Stat-wise, Fire Technic Form has greater offensive power than Technic Form alone, to the point of producing more power than Wild Form. However, it has reduced agility stats.

In this mode, Drive is armed with the Ladder Expander. Fire Technic Form's Full Throttle finisher is the Rescue Strike, where Auto Rider makes the Ladder Expander grab the enemy and drag them in his direction close enough for him to unleash a powerful side kick into the captured target's chest.


Gravity Technic Form
KRDr-Drivetechnicgravity

Gravity Technic Form

  • Height: 203 cm.
  • Weight: 153 kg.

Ability Perimeters:

  • Punching power: 9.5 t.
  • Kicking power: 15.5 t.
  • Maximum jump height: 15.3 m.
  • Maximum running speed: 100 m. per 11.2 sec.

The road roller-based Gravity Charger allows Auto Rider to upgrade Technic Form into Gravity Technic Form, which bears the weight-themed Rolling Gravity Tire Module.

Stat-wise, Type Technic Gravity is the slowest form Auto Rider can ever use at this point. However, it still can jump higher than Wild Dump Form. Also, despite having a somewhat lesser jumping height compared to Fire Technic Form, it is stronger in offensive power than the aforementioned Tire Change mode.

In this mode, Auto Rider is armed with the 10-ton Weight. Gravity Technic Form's finisher is the GraviSmash.


Winter Technic Form
KRDr-Drivetechnicwinter

Winter Technic Form

  • Height: 203 cm.
  • Weight: 146.9 kg.

Ability Perimeters:

  • Punching power: 9.1 t.
  • Kicking power: 15.3 t.
  • Maximum jump height: 15.6 m.
  • Maximum running speed: 100 m. per 11 sec.

The ice resurfacer-based Winter Charger allows Auto Rider to upgrade Technic Form into Winter Technic Form, which bears the freeze-themed Road Winter Tire Module.

Stat-wise, Winter Technic Form has less punching power than Fire Technic Form or Gravity Technic Form, but has more kicking power than Fire Technic Form. Winter Technic Form's jumping height is fractionally better than Gravity Technic Form and can easily be overlooked, and is also barely faster than the aforementioned Tire Change form.

In this mode, Auto Rider is armed with the Frostreamer.



With the invention of the Moto Driver, the Auto Driver has undergone improvements to better combat the growing Zenjox threat. Auto Rider's first upgrade is the Next System, which allows both him and Moto Rider to use a special hybrid Auto/Moto Charger. His second upgrade is the Advanced System, which utilizes supplementary Auto Chargers that allow Auto Rider to maintain performance levels while transformed over prolonged periods of time.

All versions of this form bear a Tire Module across Auto Rider's torso and the DH Signal on his right shoulder. Unlike Moto Rider, even though Heat Form bears a Signal, the DH Signal does not change into a different one whenever Auto Rider initiates a Tire Change.

Dead Heat Tireless

Heat Form Tire-less

This version of Heat Form is briefly seen during both Auto Rider's transformation and Tire Change, the latter specifically after the previous Tire Module is ejected and before the new tire gets attached in its place. It was also glimpsed briefly during his first transformation into Heat Form using the incomplete Deadheat Charger.


Heat Form
KRDr-Drivedeadheat

Heat Form

  • Height: 200 cm.
  • Weight: 107.1 kg.

Ability Perimeters:

  • Punching power: 15.3 t.
  • Kicking power: 23.7 t.
  • Maximum jump height: 36.5 m.
  • Maximum running speed: 100 m. per 3.2 sec.

Heat Form is Auto Rider's motorcycle and sidecar-based form, which has the physical characteristics of both his and Moto Rider's Rider Systems. Accessed through the Deadheat Charger, this form bears the Dead Heat Tire Module.

In terms of Auto Rider's forms, this form scores much higher in every Ability Perimeters compared to many of his other Forms: surpassing Wild Dump Form in offensive strength, Speed Form's average speed, and the highest jump measured overall. It also allows Auto Rider to function in a Super Shift, but with the drawback of his Ability Perimeters being significantly reduced.

Auto Rider's special ability in this form is being able to emulate Heart's Dead Zone state by turning the Advanced Ignition, which raises his combat capabilities to an incredible degree. Compared to Heartdrone, Heat Form's Dead Zone ability is superior. However, using this ability can overload Auto Rider's Rider System if the DH Signal's meter redlines. Once the system maxes out and the Dead Heat Tire Module's treads burst, the operator will lose control over their actions.

Because of the way the Deadheat Charger is designed, this form lacks a true finisher. Instead, Auto Rider uses the Dead Zone ability to defeat his enemies either with raw power or by generating a red energy tire to kick at the target. Afterwards, he can press the Igniter to initiate one of two attacks.


Heat Form: Flare
KRDr-Drivedeadheatflare

Heat Form: Flare

  • Height: 200 cm.
  • Weight: 108.9 kg.

Ability Perimeters:

  • Punching power: 15.6 t.
  • Kicking power: 24.2 t.
  • Maximum jump height: 36.4 m.
  • Maximum running speed: 100 m. per 3.3 sec.

The flaming hotrod-based Flare Charger allows Auto Rider to upgrade Heat Form into Heat Form: Flare, which bears the fire-themed Max Flare Tire Module.

Stat-wise, Heat Form: Flare has minimal gains and disadvantages from Heat Form: barely doing more damage, yet having a marginally lowered jumping height and running speed.

In this mode, Auto Rider is empowered with fire-enhanced abilities. Heat Form: Flare's finisher is an enhanced version of the Deadheat Strike, where Auto Rider is coated in flames during his Dead Zone-powered attack.



Unlike the other forms, which bear only one Tire Module, all versions of this form bear two Tire Modules on Auto Rider's forearms, near the elbow joints.

Type Formula Tireless

Turbo Form Tire-less

This version of Turbo Form is briefly seen during both Auto Rider's transformation and Tire Change, the latter specifically after the previous Tire Modules are ejected and before the new Tire Modules get attached in its place.


Turbo Form
KRDr-Driveformula

Turbo Form

  • Height: 202 cm.
  • Weight: 111.1 kg.

Ability Perimeters:

  • Punching power: 16.0 t.
  • Kicking power: 28.6 t.
  • Maximum jump height: 47.1 m.
  • Maximum running speed: 100 m. per 0.200 sec. (0.120 sec. at full speed)

Turbo Form is Auto Rider's Formula One racing car-based form. Accessed through the Turbo Charger, this form bears the Formula Tire Module.

File:Core Driviar-N.jpg

Core Driviar-N

In terms of Auto Rider's forms, this form has much more power than Heat Form, allowing him to throw stronger punches and kicks than the aforementioned form. Also, despite the bulky upper armor, it has a huge jumping height and monstrous running speed beyond even the speed of sound ranging from 500m/s to 833m/s. All over Auto Rider's body are sticker displays with the names of all eighteen Tire Change Tire Modules that aren't Turbo Form-esque, similar to a real Formula One car bearing various stickers of their sponsors. If his Power Gail Wing breastplate is removed, it will reveal Turbo Form's car engine-like power source, the Core Driviar-N, underneath.

Auto Rider's special ability in this form is speed akin to that of Speed Form's, as well as wind manipulation. He is also armed with the Trailer Cannon. When he lifts the Turbo Charger three times, he can move at a velocity faster than Speed Form, allowing him to batter an enemy with multiple attacks. However, any finisher used by this form (except for ones that utilize the Trailer Cannon) can place a huge strain on Auto Rider's body due to the amount of G-Forces it brings.

File:X Fan Boost.png

X-Fan Booster

The back of Auto Rider's body is equipped with a Core Driviar-powered booster called the X-Fan Booster, which allows him to move at a speed on the same level as a G-Force. While running, he can increase his running speed by lifting the Turbo Charger three times. The downside of this Form Change, however, is that using Turbo Form for a long time can cause mechanical shock to both his body and the Rider System. To fix this, the three Turbo Form-esque Tire Change Chargers, nicknamed the Pit Crew, aid him by using their abilities to repair all of the damages inflicted upon Turbo Form's body and bring Auto Rider back into tip-top shape.

This Form's finisher is the Turbo Strike, where Auto Rider is covered in bright blue energy as he strikes the enemy with a flying kick.

  • During Turbo Form's first use, its finisher was an unnamed Rider Punch which covered Auto Rider in bright blue energy as he dashed straight into the enemy and struck them with a double handed punch.

Turbo Form: Full Tank
KRDr-Driveformulamantarn

Turbo Form: Full Tank

  • Height: 202 cm.
  • Weight: 113.4 kg.

Ability Perimeters:

  • Punching power: 15.9 t.
  • Kicking power: 28.9 t.
  • Maximum jump height: 46.6 m.
  • Maximum running speed: 100 m. per 0.240 sec.

The gas refueling tank-based Full Tank Charger allows Auto Rider to upgrade Turbo Form into Turbo Form: Full Tank, which bears two Full Tank Tire Modules.

Stat-wise, Turbo Form: Full Tank both loses a fraction of punching power and gains a fraction of kicking power from Turbo Form, but this can easily be overlooked. It also takes a hit to the jumping height and running speed.

In this mode, Auto Rider is able to boost his power by using the Full Tank Tire Modules like nitro boosters via the Resurrection Fuel stored within. It also helps with his fatigue somewhat due to being based off of Mad Doctor's technology. When the Full Tank Charger is lifted three times, both Auto Rider's usual running speed from Turbo Form and the performance of the X-Fan Booster are upgraded to a much higher level. Another application of the Resurrection Fuel's boosting powers is the ability to boost Turbo Form: Full Tank's punches, which can desynchronize the fusion of an Attack-Bot that evolved using a Neo Viral Core.


Turbo Jack Form
KRDr-Driveformulajacky

Turbo Jack Form

  • Height: 202 cm.
  • Weight: 114.9 kg.

Ability Perimeters:

  • Punching power: 16.4 t.
  • Kicking power: 29.2 t.
  • Maximum jump height: 44.3 m.
  • Maximum running speed: 100 m. per 0.288 sec.

The floor jack-based Jacky Charger allows Auto Rider to upgrade Turbo Form into Turbo Jack Form, which bears the Jacky Tire Module on his right arm.

Stat-wise, Turbo Jack Form has both higher punching power and kicking power than Turbo Form alone. However, as a trade-off, it jumps less and runs even slower than Turbo Form: Full Tank.

In this mode, Auto Rider is armed with the Jacky Riser.


Turbo Spanner Form
KRDr-Driveformulasparner

Turbo Spanner Form

  • Height: 202 cm.
  • Weight: 113.6 kg.

Ability Perimeters:

  • Punching power: 17.1 t.
  • Kicking power: 29.0 t.
  • Maximum jump height: 45.2 m.
  • Maximum running speed: 100 m. per 0.250 sec.

The combination wrench-based Spanner Charger allows Auto Rider to upgrade Turbo Form into Turbo Spanner Form, which bears the Spanner Tire Module on his right arm.

Stat-wise, Turbo Spanner Form has more punching power than Turbo Jack Form, but fractionally less kicking power. It can also jump higher, as well as run faster, than Turbo Jack Form.

In this mode, Auto Rider is armed with the Grasper Claw.



All versions of this form bear a Tire Module on Auto Rider's left shoulder.

TypeTridoronTireless

Cruiser Form Tire-less

This version of Cruiser Form is briefly seen during Auto Rider's transformation.


Cruiser Form
KRDr-Drivetridoron

Cruiser Form

  • Height: 198.5 cm.
  • Weight: 108.0 kg.

Ability Perimeters:

  • Punching power: 18.0t
  • Kicking power: 31.0t
  • Maximum jump height: 45.0m
  • Maximum running speed: 100 m. per 0.643 sec.

Cruiser Form is Auto Rider's sports car-based evolved form of Speed Form, as well as his ultimate form. Accessed through the Cruise Charger, this form converts the Auto Cruiser itself into armor for Auto Rider, complete with the Cruiser Tire Module.

In terms of Auto Rider's Forms, this form easily outclasses most others. In basic performance specs alone, Cruiser Form's punching power measures 2 tons heavier than Turbo Form, with kicking power also measuring 2.4 tons heavier than the aforementioned Form. While Turbo Form does maintain superiority in regards to speed and jumping ability, Cruiser Form is capable of comparable super-speed combat; being only 0.443 sec. slower than Turbo Form (0.523 sec. slower from Turbo Form's top speed).

Auto Rider's special ability in this form is Tire Mixing, which allows him to combine three Auto Chargers of a particular set into a singular Tire Module with the unique powers and abilities of the chosen Auto Chargers for immediate and simultaneous use. Other abilities include advanced energy shielding, which generates a red bubble-like protective area around Auto Rider that is capable of deflecting Super-Bot energy attacks.

Type Tridoron Belt Control

Cruiser Form Power Boost

Dash can call upon extra power for Cruiser Form when needed. On such occasions, face graphics appear on the Dual High Beam Eye of Auto Rider's Cruiser Met.


Attack Mode
KRDr-Drivetridoronattack123

Attack Mode

  • Height: 198.5 cm.
  • Weight: 108.0 kg.

Ability Perimeters:

  • Punching power: 18.0
  • Kicking power: 31.0
  • Maximum jump height: 45.0
  • Maximum running speed: 100 m. per 0.643 sec.

By Tire Mixing his three hotrod-based Auto Chargers (Flare, Spike, and Shadow), Auto Rider can upgrade Cruiser Form into Attack Mode, which bears the Attack 1.2.3 Tire Module.

In this mode, Auto Rider can produce multiple clones of himself and throw spike projectiles along with fireballs at the same time.


Saver Mode
KRDr-Drivetridoronpeoplesaver

Saver Mode

  • Height: 198.5 cm.
  • Weight: 108.0 kg.

Ability Perimeters:

  • Punching power: 18 t
  • Kicking power: 31 t
  • Maximum jump height: 45 m
  • Maximum running speed: 100 m. per 0.643 sec.

By Tire Mixing his three emergency-based Auto Chargers (Hunter, Med, and Fire), Auto Rider can upgrade Cruiser Form into Saver Mode, which bears the People Saver Tire Module.

In this mode, Auto Rider is armed with the Justice Cage, Cure Kit, and Ladder Expander.


Builder Mode
KRDr-Drivetridoronkoujigenbar

Builder Mode

  • Height: 198.5 cm.
  • Weight: 108.0 kg.

Ability Perimeters:

  • Punching power: 18 t
  • Kicking power: 31 t
  • Maximum jump height: 45 m
  • Maximum running speed: 100 m. per 0.643 sec.

By Tire Mixing his three worksite-based Auto Chargers (Dump, Mix, and Gravity), Auto Rider can upgrade Cruiser into Builder Mode, which bears the Construction Tire Module.

In this mode, Auto Rider is armed with the Rumble Smasher and 10-ton Weight.


Dreamer Mode
  • Height: 199 cm.
  • Weight: 103.8 kg.

Ability Perimeters:

  • Punching power:
  • Kicking power:
  • Maximum jump height:
  • Maximum running speed:

By Tire Mixing his three luxury-based Auto Chargers (Vegas, Cab, and Circus), Auto Rider can upgrade Cruiser Form into Dreamer Mode, which bears the American Dream Tire Module.

In this mode, Auto Rider is armed with the Drum Shields.


Weather Mode
  • Height: 199 cm.
  • Weight: 103.8 kg.

Ability Perimeters:

  • Punching power:
  • Kicking power:
  • Maximum jump height:
  • Maximum running speed:

By Tire Mixing his three advertisement-based Auto Chargers (Solar, Winter, and Commercial), Auto Rider can upgrade Cruiser Form into Weather Mode, which bears the Weather Report Tire Module.

In this mode, Auto Rider is armed with the Frostreamer.


Trucker Mode
  • Height: 199 cm.
  • Weight: 103.8 kg.

Ability Perimeters:

  • Punching power:
  • Kicking power:
  • Maximum jump height:
  • Maximum running speed:

By Tire Mixing his three truck-based Auto Chargers (Monster, Wrecker, and Travel), Auto Rider can upgrade Cruiser Form into Trucker Mode, which bears the Tough Guy Tire Module.

In this mode, Auto Rider is armed with the Monster Jaws and Capture Hook.


Racer Mode
  • Height: 199 cm.
  • Weight: 103.8 kg.

Ability Perimeters:

  • Punching power:
  • Kicking power:
  • Maximum jump height:
  • Maximum running speed:

By Tire Mixing his three Turbo Pit Crew Auto Chargers (Full Tank, Jacky, and Spanner), Auto Rider can upgrade Cruiser Form into Racer Mode, which bears the Grand Prix Tire Module.

In this mode, Auto Rider is armed with the Jack Riser and Grasper Claw.




Similar to Speed Form, all versions of this form bear a Tire Module across Auto Rider's torso.

Type Fruit Tireless

Fruit Form Tire & Hat-less

This version of Fruit Form is briefly seen during both Auto Rider's transformation and Tire Change, the latter specifically after the previous Tire Module is ejected and before the new Tire Module gets attached in its place.


Fruit Form
KRDr-Typefruits

Fruit Form

  • Height: 202 cm.
  • Weight: 111 kg.

Ability Perimeters:

  • Punching power: 15.3 t.
  • Kicking power: 17.4 t.
  • Maximum jump height: 30 m.
  • Maximum running speed: 100 m. per 5.4 sec.

Fruit Form is Auto Rider's orange-based Japanese Samurai form, resembling Feudal Rider Orange's Orange Arms. Accessed through the Fruit Charger, this form bears the Fruit Tire Module.

In terms of Drive's Types, this form punches with the same amount of force as Type Dead Heat and kicks harder than nearly all of Drive's standard forms, except for Type Wild Dump and Type Wild Wrecker. Beyond that, while Type Fruits has a slightly lower jumping height compared to Type Speed, it can run faster than the aforementioned Type's standard running speed.

Auto Rider's special ability in this form is akin to that of Feudal Rider Orange's. He is also armed with the Feudal Saber and Orange Slicer.

The biggest disadvantage Auto Rider has in this form is the giant hat atop his head, which has minor effects on the vantage of his surroundings and the fact that with it on, he can't fit inside of the Auto Cruiser.

Much like with the Legend Rider Lockseeds, this Auto Charger appears to channel the Rider's personality, as after Auto Rider attacked Megahex with the Feudal Saber and Orange Slicer, he briefly did dance-like motions.

This form is exclusive to Feudal Riders! Get in Gear!.



All versions of this form bear a Tire Module across Auto Rider's torso.

TypeHighSpeedTireLess

Accel Form Tire-less

This version of Accel Form is briefly seen during both Auto Rider's transformation and Tire Change, the latter specifically after the previous Tire Module is ejected and before the new Tire Module gets attached in its place.


Accel Form
DriveTypeHighSpeed

Accel Form

  • Height: 199 cm.
  • Weight: 102 kg.

Ability Perimeters:

  • Punching power: 6.0 t.
  • Kicking power: 10.4 t.
  • Maximum jump height: 32 m.
  • Maximum running speed: 100 m. per 5.7 sec. (1.8 sec. at full speed)

Accel Form is Auto Rider's luxurious sports car-based form, which is essentially a silver version of his Speed Form with altered shoulder pads and the emblem on the helmet receiving wings. Accessed through the Accel Charger, this form bears the High Speed Tire Module.

This form's finisher is an unnamed Rider Kick, which appears to be a replica of Speed Form's Speed Strike where Auto Rider charges himself in a glittering light-like energy before destroying the target with a flying kick.

Along with the Mega Max Flare Tire Module, it was later revealed that Accel Form was just a redecoration of Auto Rider's original Speed Form and nothing more. As such, it shares its stats with the original Speed Form.


Accel Form: Vegas
High Speed Vegas

Accel Form: Vegas

  • Height: 199 cm.
  • Weight: 108 kg.

Ability Perimeters:

  • Punching power: 6.4 t.
  • Kicking power: 10.8 t.
  • Maximum jump height: 31.5 m.
  • Maximum running speed: 100 m. per 6.0 sec.

The limousine-based Vegas Charger allows Auto Rider to upgrade Accel Form into Accel Form: Vegas, which bears the slot machine wheel-themed Dream Vegas Tire Module.

In this mode, Auto Rider is armed with the Drum Shields.

Due to Accel Form merely being a redecoration of the original Speed Form, Accel Form: Vegas shares its stats with the original Speed Form: Vegas.


Accel Form: Blaze
KrDr-High Speed Flare

Accel Form: Blaze

  • Height: 199 cm.
  • Weight: 103.8 kg.

Ability Perimeters:

  • Punching power: 6.1 t.
  • Kicking power: 10.6 t.
  • Maximum jump height: 31.9 m.
  • Maximum running speed: 100 m. per 5.8 sec.

The flaming hotrod-based Blaze Charger allows Auto Rider to upgrade Accel Form into Accel Form: Blaze, which bears the fire-themed Mega Max Flare Tire Module.

In this mode, Auto Rider can utilize more powerful flame attacks than Speed Form: Flare.

Along with Accel Form, it was later revealed that the Mega Max Flare Tire Module was just a redecoration of the original Max Flare Tire Module and nothing more. As such, it shares its stats with the original Speed Form: Flare.



Special Form
Drive Type Special

Special Form

  • Height: 199 cm.
  • Weight: 103.8 kg.

Ability Perimeters:

  • Punching power:
  • Kicking power:
  • Maximum jump height:
  • Maximum running speed:

Special Form is Auto Rider's futuristic car-based form. Accessed through the Special side of the Neo Special Charger, this form bears the Special Tire Module.

This form is exclusive to Auto Rider: Back From The Future.



Similar to Speed Form, all versions of this form bear a Tire Module across Auto Rider's torso.

Proto Form
KRDr-Protodrive

Proto Form

Proto Form is Auto Rider's default concept sports car-based prototype form, which is accessed through the Proto Charger. Being a prototype version of the current Drive's Type Speed, it is aesthetically identical albeit without the spoiler piece on his head and sporting a strange mechanical plating in the place of where the Tire Module would normally go, as well as showing lots of circuitry as a sign of the incomplete state the Rider Form was.

By inserting a Viral Core into the Shift Brace, Auto Rider in Proto Form can read the memories of defeated Attack-Bots.

This form's finisher is the prototype version of the Speed Strike, where Auto Rider floats into the air before he kicks and destroys the enemy.


Auto Rider Super Deadheat
KRDr-DriveSuperDeadheat

Auto Rider Super Deadheat

Auto Rider Super Deadheat is Auto Rider's Mech Warrior-based form, which is accessed through the Moto Driver and Cruiser Key.

This form is exclusive to Auto Rider: Back From The Future.




Equipment[]

Devices[]

  • Auto Driver - Transformation device
  • Shift Brace - Bracelet-based transformation device
  • Auto Chargers - Gives access to Auto Rider's forms and powers, depending on which charger is used.
  • Charge Holder - Carrier strap for Auto Rider's chargers

Weapons[]

  • Wheel Saber - Auto Rider's sword weapon
  • Door Blaster - Auto Rider's gun weapon
  • Trailer Cannon - Auto Rider Turbo Form's personal weapon
  • Signal Ax - Temporarily borrowed from Mech Rider.
  • Tire Specific Items - Weapons that come from certain Auto Chargers:
    • Justice Cage - Auto Rider's jail cell-based weapon accessed via the Justice Hunter Tire Module and one of Extreme Form Saver Mode's items..
    • Drum Shields - Auto Rider's slot machine wheel-based weapons via the Dream Vegas Tire Module
    • Monster Jaws - Auto Rider's car boot-based weapons accessed via the Massive Monster Tire Module.
    • Rumble Smasher - Auto Rider's drill-based item via the Rumble Dump Tire Module and one of Extreme Form Build Mode's items
    • Cure Quicker - Auto Rider's first aid kit-based item via the Mad Doctor Tire Module and one of Extreme Form Saver Mode's items
    • Capture Hook - Auto Rider's winch-based item via the Hooking Wrecker Tire Module
    • Ladder Expander - Auto Rider's ladder-based item via the Fire Braver Tire Module and one of Extreme Form Saver Mode's items
    • 10-ton Weight - Auto Rider's weight-based item via the Rolling Gravity Tire Module and one of Extreme Form Build Mode's items
    • Frostreamer - Auto Rider's disc-based item via the Road Winter Tire Module
    • Jack Riser - Auto Rider's car jack-based item via the Jack Tire Module
    • Grasper Claw - Auto Rider's wrench-based item via the Sparner Tire Module
  • Feudal Saber - One of Auto Rider Fruit Form's personal weapons
  • Orange Slicer - One of Auto Rider Fruit Form's personal weapons

Vehicles[]

Notes[]

  • Dash's name is a slight play off of the character Dash Parr from The Incredibles.
  • Auto Rider is the first lead Neo-Rider not to use a motorcycle.
  • Auto Rider's suit design resembles that of AcceleRider's.
    • His Turbo Smash attack is similar to AcceleRider Trial's Machine Gun Spike Maximum Drive.
  • He's the second primary Rider to drive a car-type Rider Machine since Dex Stewart.
  • Just like Evan Holmes, Dash requires three different transformation devices, all of which are similar: A belt (The Trio Driver and the Auto Driver), a device for the arms or hands (The Trio Scanner and the Shift Brace) and different implements which give them different powers (The Animal Coins and Auto Chargers).
    • Coincidently, they also both have their own predecessor.
  • Auto Rider does not possess an O-Signal light on his helmet as Riders usually do. Instead, it is replaced with his emblem, a silver R stylized enough that it resembles a K and enclosing a D. The emblem does not "light up", however, as behind it is a vertical line, similar to path "guide lights" in some dangerous roads, that flashes with his eyes as he shifts tires. Occasionally, the eyes would instead glow when he's resolved or when he's about to fight really well.
  • He is the first Primary Rider since Marty Brown (Power Rider) to wield his main weapons (in this case, the Wheel Saber and Door Blaster) while untransformed.
  • Auto Rider's Wild Form bears a striking resemblance to Halo's Master Chief.
  • Dash is the first Rider since Trio Rider to have a device from his predecessor's series.
    • This is however, due to their predecessor's collectible items emitting sound instead of the transformation belts.
  • Dash is similar to Marcus Armstrong as both have experienced failure in accessing some forms.
    • 1st: Dash failed to access Wild Form due to a sudden bout of depression. Marcus failed to access Electro Mode due to the unfamiliarity of the Elek Switch's form-changing power.
    • 2nd: Dash failed to access Technic Form due to being unable to be "cool" until the third try. Marcus failed to access Magno Mode due to the sheer power of the Magnet Switches, then the untested Magno Phone, and succeeded on the third try.
    • Both have a Fusion Form derived from the Secondary Rider's power source. However, Dash's Heat Form is more of a new development power, and allows him to transform into this form without sacrificing Moto Rider's transformation.
  • Auto Rider Technic Form's mechanical abilities are similar to that of Masked Rider Super Gold. Also like Super Gold, Dash has a habit of moving like a robot in Technic Form.
  • Both Auto Rider and Moto Rider's similarities in Heat Form (save for their helmets) harkens back to the first two Masked Rider Warriors, whose suits are near-identical to each others' with only a few differences between them.
  • Auto Rider's Turbo Form is the first Super Form that can be damaged due to overuse and yet can be fixed at the same time.
  • Auto Rider Accel Form's great defensive abilities is similar to Power Rider's Ultra Mode. Additionally, they both have silver colors as the base of said forms.
  • Fitting the RPG character class theme of his first three forms, Auto Rider's Speed Form represents the rogue/thief character class, with his Wild Form being the warrior and his Technic Form being the mage.
  • Cruiser Form shares similarities with Feudal Rider Ultimatum and Astro Rider's Cosmic Mode
    • They are the final forms.
    • They allow access to other form's powers, with an added power boost to each of those powers.
  • Cruiser Form is also similar to Power Rider's Drago Modes as they require a specific element to access the respective forms.
  • Cruiser Form is the first Final Form where the Rider's Rider Machine combines with the Rider himself.
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