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King's Rise
Icon-zi-o This article is about a/an rider in Kamen Rider: Quantum Knight.

Caleb Stone is a 17 Year Old Senior Student in High School who wants to live his life on his own terms and seeks to protect others as Quantum Knight. In what became known as "another timeline", Caleb comes face-to-face with the Time Keepers, who intend to wipe Drift Knight from history and conspire behind his future kingship.

History[]

  • To Be Added

Personality[]

  • To Be Added


Powers and Abilities[]

  • Time Manipulation: Using the Quantum Timer Dual following it being acquired, Caleb is able to manipulate time as he sees it. This was further strengthened following him becoming the Quantum King.
    • Temporal Rewind: Caleb can reverse time when something bad happens in his presence. This was shown when both Dylan and Kara died, just for Caleb to reverse time to change the outcome. However, it is unknown how many times he can do this in succession, but it is possible that due to the potential damage reversing time can do to the overall timeline if done multiple times for one situation.
    • Prophetic Dreams: Via his dreams, Caleb can actually create futures and people that may have not existed prior to his dream. while this effect is uncontrollable due to him not being able to control what he dreams of, he is able to use these dreams to influence his decisions going forward.
      • Rider Creation: A major aspect of his dreams creating new realities is the fact that Caleb's dreams can create riders never known before that are permanently added into the timeline such as Rio Hanks in 2022, Bolt in 2121, and Lewis Elliott in 2020. However, this also creates new DemoKnights during the year of the dream.
    • Temporal Freezing: Caleb is able to freeze time similar to that of Kara or any of the Chrono Gang members and used this ability when he was a kid to save TBA.
  • Teleportation: After gaining the ability to become Quantum Knight King, Caleb has shown that he is able to teleport, which is even undetectable to Quantum Knight Dual and DemoKnight Quantum Dual's future sight ability.
  • Telekinesis: Caleb gained the power of telekinesis after gaining the Quantum Overlord Rider Timer and used this to send an army of Vassals out of his way and into walls.

  • Innovative Combatant:
  • Japanese Fluency:
  • Vast Historical Knowledge:
  • Keen Manipulator:

  • Drift Knight (Formerly):

  • Forms[]

    Quantum Knight transforms by inserting the Quantum Rider Timer into the right-hand side of the Chrono Driver and spinning the Driver 360 degrees. He accesses Knight Armor forms based on Kamen Riders by inserting Rider Timers into the left-hand side of the Chrono Driver.

    Quantum Knight can execute a finishing attack known as the Quantum Break by pressing the Time Activator on his Rider Timer and rotating the Chrono Driver. Quantum Breaks performed in a Knight Armors are named after the respective Rider's special move with "Quantum Break" after it.

    Quantum Knight
    KRZiO-Zi-O

    Quantum Knight

    "Time Start! Rider: Quantum Knight!"
    ―Transformation announcement[src]

    Rider Statistics

    • Rider Height: 200.0 cm.
    • Rider Weight: 92.0 kg.

    Ability Parameters

    • Punching Power: 8.2 t.
    • Kicking Power: 19 t.
    • Maximum Jump Height: 30.2 m.
    • Maximum Running Speed: 100 m. per 5 sec.

    Caleb transforms into Quantum Knight by inserting the Quantum Rider Timer into the Time Starter on the Chrono Driver. His base form's visor reads "Rider" (ライダー Raidā?), while the logo on his forehead reads "Kamen" (カメン?) in katakana. Quantum's personal weapon in his base form is the Chrono Buster.

    Quantum Knight consists of the following parts:

    • Quantum Case A - Quantum's helmet. 'A' stands for Analog.
      • Clock Blade A - The clock hands on the Watch Face A. It is a data collection device. The long hand, Minute Blade predicts temporal information, such as enemy timing, while the shorthand, Hour Blade measures spatial information, such as the distance between Quantum Knight and the enemy as well as landing points of finishers.
      • Q Signal - The circular section where the two Clock Blades meet. It feeds gathered information to Quantum Knight, derives optimum solutions to problems, and adjust internal systems of Quantum Knight.
      • Ride Eye - The visor which spells out "Rider". Sensors with a 270° viewing angle are built into the compound eye.
      • Mask Dial - Quantum Knight's faceplate. It invokes an analog clock face and is made using a multilayer structure composed of the special metal alloy Bezellium. The Mask Dial is described as having a beautiful white luster finish.
      • Q Bezel - The metal frame surrounding the face. It is composed of Bezellium.
      • Q Crown - The 'button' on Quantum Knight's left cheek. It is an information management unit that stores combat data.
    • Quantum Case Armor - Quantum Knight's shoulder and chest armor. A metal coating called Bezellium Coat has been applied, raising durability. As a result, the Quantum Case Armor is not only lightweight but is also 200 times stronger than steel.
    • Quantum Strap Armor - The silver band that runs vertically across Quantum Knight's torso, it connects the Chrono Driver to the head, converting energy made by the Driver into bioenergy.
    • Quantum Time Arms - Quantum Knight's arms. Nanoscopic "Lug Muscle" tubing covers it, increasing strength.
    • Quantum Time Bracers - Quantum Knight's forearm armor. It is composed of the shock-absorbent material Crystania, allowing it to absorb and disperse physical attacks with ease.
    • Q Time Grips - Quantum Knight's hand units. It is covered with the purple metal Bezellium Plate units, raising destructive punching power.
    • A Base - Quantum Knight's bodysuit. It automatically repairs minor damage.
    • Quantum Time Legs - Quantum Knight's legs. Nanoscopic "Lug Muscle" tubing covers it, increasing strength.
    • Clock Pads - Quantum Knight's kneepads. It reads combat data on the field and sends it to the helmet.
    • Quantum Time Greaves - Quantum Knight's shin protectors. It is composed of the shock-absorbent material Crystania, allowing it to absorb and disperse physical attacks with ease.
    • Q Time Stompers - Quantum Knight's shoes. The tip is covered with the Bezellium Plate units, increasing destructive kicking power. Additionally, The katakana for the word "Kick" (キック) is engraved on the soles.

    This form is exclusive to Kamen Rider Quantum Knight: King's Rise


    Quantum Knight Dual
    KRZiO-Zi-O II

    Quantum Knight Dual

    "Dual Time Start! Kamen Rider: Quantum Knight Dual!"
    ―Transformation announcement[src]

    Rider Statistics

    • Rider Height: 202.0 cm.
    • Rider Weight: 96.4 kg.

    Ability Parameters

    • Punching Power: 25.2 t.
    • Kicking Power: 58.3 t.
    • Maximum Jump Height: 66.1 m.
    • Maximum Running Speed: 100 m. per 2.4 sec.

    Quantum Knight Dual is Quantum Knight's super form accessed by separating the Quantum Timer Dual into its Time Starter and Time Upper components and then inserting said components into their appropriate position on the Chrono Driver. This form of Quantum Knight Dual was created when the two components of Quantum Timer Dual were assembled and gives the Kamen Rider the power to manipulate time however they desire.

    In this form, Quantum Knight's stats surpass those of all of his previous forms. In addition, Quantum Knight Dual is able to see into the future in order to predict his enemy's movements, provided they are unaware of his future sight and/or move slow enough for him to prepare a counterattack.

    This form is also capable of defeating DemoKnights and destroying their Demo Timers without the need for using a corresponding Rider Timer, though this method only works against DemoKnights with only one power-set.

    In this form, Quantum Knight wields the Quantum Saber, which can combine with the Chrono Buster to form the Quantum Chrono Buster.

    Quantum Knight Dual's armor consists of the following parts:

    • Quantum Case A II - The helmet.
      • Future Clock Blade - The Quantum Case A II's observation device. The long needle sensor called Future Minute observes "possible events" upon rotation, while the Future Hour short hand sensor has the role of observing the current event and sending it to the Sona Crest.
      • Q Signal Crest - The Crest integrated information aggregation unit. It integrates and analyzes information received from various sensors, derive optimum solutions, adjusts the system step of Quantum Knight Dual. Analyzes the information received from the Future Clock Blade and sends it to the Q II Crown and Ride Eye Ⅱ.
      • Ride Eye II - The visor which spells out "Rider". A sensor with a viewing angle of 270 ° gathered in the compound eyes, it shows the current status of Quantum Knight Dual's system.
      • Q II Bezel - The frame surrounding the face part. By duplicating flexible flex crash bezel while maintaining rigidity and making a difference in hardness between inside and outside, it is possible to pass the impact during transformation without transmitting it.
      • Q II Crown - The 'buttons' on both sides of the Quantum Case A II. It is an information management unit that stores combat data. It manages the battle database and records the information sent from the Sona Crest. By constantly mirroring the same information on the left and right Q II Bezels, it is increasing the reliability of preservation and the reliability of the system.
      • Mask Dial II - The faceplate. The strength is raised by raising the density of multilayered structure particles using special metal alloy Bezellium. The Mask Dial is described as having a beautiful white luster finish.
    • Quantum Case Armor II - The chest and shoulder armor. A metal coating called Bezellium Coat II has been applied, making it 400 times stronger than steel. In addition to raising durability, a special physical frame called Q II Frame is installed, and by forming a special energy field dubbed Quantum Fielder, the Quantum Case Armor II is able to achieve extreme durability that can deflect DemoKnight attacks.
    • A Base II - The bodysuit. The enhanced version of the A Base. The function to raise physical abilities was greatly improved. Furthermore, equipped with the special Q II Frame, by forming a special energy field called the Quantum Fielder, it is possible to double the repair damage speed.
    • Dual Strap Armor - The two watch strap-like bio-enhancement devices that runs vertically on both sides of across Quantum Knight's helmet and chest, it connects the Chrono Driver to the head, converting energy made by the Driver into bioenergy. A special program called Dual Time Scanner is installed, allowing the Dual Strap Armor to operate two programs on parallel sides of Quantum Knight Dual's body.
    • Dual Time Arms - The arms. Nanoscopic "Lug Muscle" tubing covers it, enclosed with a density twice as high as usual, and it exerts tremendous strength. In addition, armor is added to the upper arm, and the defense power is also improved.
    • Dual Time Bracers - The forearm armor. Improved version of the Quantum Time Bracers, the performance of the shock-absorbing power, and pressure dispersion have been greatly improved. It is possible to give enough power to destroy a DemoKnight in the Dual Time Arms and Q II Grips. The Q II Frame and the Quantum Fielder energy field are applied.
    • Q II Grips - The hands. The destructive power at the time of punching by metal armor is increased, covering the fingertips and the back of the hand, the overall performance has been increased by two levels compared with the conventional type.
    • Dual Time Legs - The legs. Nanoscopic Lug Muscle tubing covers it, enclosed with the density twice as much as usual, and it exerts tremendous leg strength.
    • Dual Time Greaves - The shin protectors. Improved version of the Quantum Time Greaves, the performance of the shock-absorbing power and pressure dispersion have been greatly improved. It is possible to give enough power to destroy a DemoKnight in the Dual Time Legs and Q II Stompers. The Q II Frame and the Quantum Fielder energy field are applied.
    • Q II Stompers - The shoes. The overall performance has been raised by two steps compared to the conventional type, such as an increase in jumping force by the action of anti-gravity sole, and improvement of destructive power at the time of kicking by metallic armor at the tip.
    • Clock Pad II - The kneepads. It is installed at various parts of the body, instantaneously measures information on impacts and objects received and sends it to the Q Signal Crest.

    This form is exclusive to Kamen Rider Quantum Knight: King's Rise


    Quantum Knight King

    "Time Start! Rider: Quantum Knight! King Time! Mighty! Evolve! Drago! Phi! Spade! Rock! Insect! Train! Vampire! Deca! Duo! Coin! Quasar! Mystic! Lock! Drift! Spirit! Action! Invent! Behold! Kamen Rider! Quantum Knight King!"
    ―Transformation announcement[src]

    "Time Start! Rider: Quantum Knight! King Time! Behold! Kamen Rider! Quantum Knight King!"
    ―Alternate transformation announcement[src]

    KRZiO-Grandzi-O

    Quantum Knight King

    Rider Statistics

    • Rider Height: 208.5 cm
    • Rider Weight: 120.0 kg

    Ability Parameters

    • Punching Power: 55.8 t.
    • Kicking Power: 129.2 t.
    • Maximum Jump Height: 146.6 m.
    • Maximum Running Speed: 100 m. per 0.4 sec.

    Quantum Knight King is Quantum Knight's primary final form accessed with the King Quantum Timer. It wields the power of all 20 Knight Era Kamen Riders. In this form, Quantum Knight is adorned with statues of all the previous Knight Era Riders, with his own on his crown.

    Quantum Knight King is unique to the modern Caleb and is exceedingly superior to his other Quantum Knight forms. When compared to the ability parameters of other forms, Quantum Knight King surpasses all others in every category by a considerable margin. Aside from its impressive parameters, Quantum Knight King can use the Knight Statues around its armor to activate various abilities related to the main Kamen Riders of the Knight Era. When Quantum Knight King taps a Knight Statue once, he can create a time portal that summons a specific Rider from their timeline. However, Quantum Knight King cannot summon Deca Knight with the TBA. When Quantum Knight King taps a Knight Statue twice, he can summon any weapon from that Rider's arsenal. The Quantum Knight Knight Statue appears to be activated by head gesture and, when activated, suspends or releases all summoned Riders in temporal stasis, regardless of their position.

    Quantum Knight King is directly powered by the 19 Knight Era Rider Timers in his collection. As a result, any anomalies regarding the Rider Timers, such as the temporal paradox caused by possessing the Drift Rider Timer that originated from Overlord Quantum's timeline, will drastically compromise Quantum Knight King's control over the corresponding Rider's power. This affects Quantum Knight King's ability to summon the Rider, as shown during his summoning of Drift during his second encounter with Overlord Quantum, who quickly seized control of the summoned Rider. Eventually, Caleb would acquire his own Drift Rider Timer from TBA, enabling Quantum Knight King to correct temporal anomalies and paradoxes.

    Other issues afflicting this form include Quantum Knight King's inability to command and control TBA and having its power restricted to the powers of the Main Knight Era Riders. These factors make Quantum Knight King inferior to Overlord Quantum in overall ability.

    Should any of the Rider Timers become unusable, it will immediately cancel out Quantum Knight King's transformation and the Rider Timer will disappear.

    Quantum Knight King consists of the following parts:

    • King Case A - The helmet. 'A' stands for 'Analog'.
      • King Clock Blade A - The clock hands of the Grand Caliber A. It is a data collection device. The long hand, King Hour Blade predicts temporal information, such as enemy timing, while the shorthand, King Minute Blade measures spatial information, such as the distance between Quantum Knight King and the enemy as well as landing points of finishers.
      • King Crest - An information aggregation unit located within the 'Kamen' symbol on the forehead. Quantum Knight King can summon any Rider by connecting directly with the Rider Records.
      • King Signal - The circular section where the two King Clock Blades meet. It integrates and analyzes information from various sensors, and derive optimal solutions to adjust the system step.
      • Ride Eye - The visor which spells out "Rider". Sensors with a 270° viewing angle are built into the compound eye.
      • King Mask Dial - Quantum Knight King's faceplate. It invokes an analog clock face and is made using a multilayer structure composed of the special metal alloy Royal Bezellium. The Mask Dial is described as having a beautiful white luster finish.
      • Crown Knight Statue - Quantum Knight King's crown bearing the likeness of Quantum Knight's statue. It is the space-time control device. Unlike other Knight Statues, it has a role to control Rider Records.
      • King Hand - A space-time communication device atop the Crown Knight Statue. In conjunction with the Complication Hand on both shoulders, the Knight Statue decision is reflected by multi-particle interference in Rider Record.
      • King Q Bezel - The golden frame surrounding the face. It is composed of High Bezellium, it is 1,200 times stronger than steel, and the shape that prompts the bounce receives all the shocks and bullets to the left and right blows.
    • King Quantum Chest - Quantum Knight King's chest armor. It is made of High Bezellium, which boasts 1,200 times the strength of steel, and by forming a special energy field called King Majesty on the upper body, it exhibits a solemn defense.
    • King Quantum Shoulder - The shoulders. It is made of High Bezellium, which boasts 1,200 times the strength of steel. Both are equipped with their own King Hand in cooperation with the compression hand of the head to reflect the determination of Knight Statues by multi-particle interference in the Rider Record.
    • Knight Statues - The statues emblazoned in every part of Quantum Knight King's armor. It is arranged in 20 places of the whole body, each represents the Kamen Rider engraved in history. It activates the Rider Records by touching it.
      • Rider Relief Placements
        • Crown: Quantum Knight
        • Right Shoulder: Mighty Knight
        • Left Shoulder: Duo Knight
        • Right Arm: Evolve Knight, Drago Knight
        • Left Arm: Coin Knight, Quasar Knight
        • Right Thigh: Insect Knight
        • Left Thigh: Spirit Knight
        • Right Leg: Rock Knight, Spade Knight, Phi Knight
        • Left Leg: Drift Knight, Lock Knight, Mystic Knight
        • Chest:
          • Right Side: Vampire Knight, Train Knight
          • Left Side: Invent Knight, Action Gamer
          • Center: Deca Knight
    • King Strap Armor - The golden band that runs vertically across the Quantum Knight King’s torso. This improved Strap Armor has dramatically improved conversion efficiency and supply by making five, connects the belt, and each part of the body to convert and supply the energy generated by the Chrono Driver into bioenergy.
    • King Quantum Base - Quantum Knight King's bodysuit. It is the enhanced version of the A Base, the ability to increase physical ability has been greatly improved. The self-healing function has also been enhanced to almost zero damage accumulation. Furthermore, it is possible to fine adjustment of the supply balance by subdivision of the path, to give a paranormal force by concentrating the output at one point.
    • King Time Bracers - The golden gauntlets. It is made of High Bezellium. Additionally, it has a built-in power reserve, opening up the stored bioenergy at once, by sending it into King Time Grips to explosively improve the destructive power of the punch.
    • King Time Arms - The arms. In addition to the super-strengthening by the artificial "Lug Muscle" tubing which produces a tremendous arm power, it is possible to use a variety of techniques by the motion bank Legend Time Tech, which allows him to use a variety of techniques of the 20 Knight Era Kamen Riders.
    • King Time Grips - The hands. The "King Majesty", a special energy field that is made of "High Bezellium" armor and concentrated in the armor gives the punch an awe-inspiring striking force. Additionally, it also has the flexibility to handle all kinds of weapons.
    • King Time Legs - The legs. In addition to the super-strengthening by the artificial Lug Muscle tubing which produces a tremendous leg force, it is possible to use a variety of techniques by the motion bank Legend Time Tech, which allows him to use a variety of techniques of the 20 Knight Era Kamen Riders.
    • King Thigh Armor - The golden thigh armor. It is made of High Bezellium, which boasts 1,200 times the strength of steel, and by forming a special energy field called King Majesty on the lower body, it exhibits a solemn defense.
    • King Clock Pads - The kneepads. It is measuring equipment installed in various parts of the body, and the information of the impact and the object received is measured instantly, and it sends it to the King Crest.
    • King Time Greaves - The golden shin guards. It is made of High Bezellium. Additionally, it has a built-in power reserve, opening up the stored bioenergy at once, by sending it into King Time Stompers to explosively improve the destructive power of the kick.
    • King Time Stompers - The shoes. The "King Majesty", a special energy field that is made of "High Bezellium" armor and concentrated in the armor gives the kick an awe-inspiring striking force. In addition, it is possible to obtain a super leaping power by diverting to the repulsive force.

    This form is exclusive to Kamen Rider Quantum Knight: King's Rise


    Quantum Knight Overlord
    Zi-O Ohma Form

    Quantum Knight Overlord

    "Overlord Time Start! Rider: Quantum Knight Overlord!"
    ―Transformation announcement[src]

    Rider Statistics:

    • Rider Height: 204.5 cm
    • Rider Weight: 122 kg

    Ability Parameters:

    • Punching Power: 129.9 t
    • Kicking Power: 389.9 t
    • Maximum Jump Height: 288.7 m
    • Maximum Running Speed: 100 m per 0.07 seconds (Mach 4)

    Quantum Knight Overlord is Quantum Knight's Overlord Quantum-based extra final form accessed by inserting the Quantum Overlord Rider Timer into the Time Starter slot on the Chrono Driver. The Quantum Rider Timer is attached to his forehead.

    Quantum Knight Overlord is Quantum Knight's strongest form in terms of physical statistics, beating his own true final form, Overlord Quantum by a moderate margin. This form is also strong enough to destroy TBA. However, this form seemingly lacks the ability to control them and manipulate the timestream and powers of all Kamen Riders. Hence, its strength is weak compared to Overlord Quantum in those fields.

    This form has two finishers:

    • Chrono Driver finisher
      • Overlord Quantum Break: Quantum Knight, along with Gate Knight performs a Rider Kick along with the 19 previous Knight Era Riders in their final forms as their "Rider Symbol"s imprint on their right foot as they performs a Rider Kick and the symbol of the 20th Knight Era Rider appears behind them as they pierces the enemy, similar to Quantum Knight King's Legendary Quantum Break, and create the kanji for "Heisei" before the enemy explodes in all the Knight Era Rider's Logos. This variation is dubbed by Quantum Knight and the Knight Era Riders as the Knight Rider Kick.
    • Chrono Buster finisher
      • Quantum Chrono Buster
        • Best Face
          • King Chrono Strike: As Quantum Knight Overlord, Quantum Knight teleports himself in front of enemies, then strikes down the enemy with a downward slash.

    This form is exclusive to Kamen Rider Quantum Knight: King's Rise


    Equipment[]

    Devices[]

    • Chrono Driver - Transformation device
    • Rider Timers - Transformation trinkets
    • Timer Watch Holders - A strap to carry Rider Timers

    Weapons[]

    • Chrono Buster - Quantum Knight's personal weapon and Quantum Knight Dual's secondary weapon
    • Quantum Saber - Quantum Knight Dual, Quantum Knight King, and Quantum Knight Overlord's personal weapon

    Vehicles[]

    • Chrono Racer
    • Chrono Robo

    Notes[]

    to be added

    Appearances[]

    See Also[]

    Navigation[]

    Icon-zi-o Kamen Rider: Quantum Knight
    Kamen Riders
    Caleb Stone (King's Rise) - Dylan Gates - Phet (Main, Alter) - Kara
    Other Caleb Stone variations
    Overlord Quantum - Mirroria
    Future Kamen Riders
    2022 (Rio Hanks) - 2040 (Nate Michaelson) - 2121 (Bolt) - Galaxy
    Demo World Riders
    Armor Knight G4 - Ninja Gamer - Geist Knight - Rey - TBA - Alternate Phet - TBA
    Other Riders
    AK Team - TBA
    Movie-exclusive Riders
    Icarus - Kagen - Jogen - Daniel Elliott
    Gear
    Transformation Devices
    Chrono Driver - Overlord Quantum Driver - Futride Driver - Future Knight Driver (Stealth, Quiz, Mech, Galaxy) - TBA - TBA
    Rider Timer-related
    Rider Timers - Futride Timers - Timer Watch Holders - Timer Throne - Phi Cellulast - TBA - TBA
    Weapons
    Chrono Buster - Chrono Axe - Knight Ride Saber - Chrono Staff - Quantum Saber - Gate Striker - Mask Knight's Sword
    Vehicles
    Chrono Racer - Chrono Robo - TBA
    Others/Terminology
    Knight Armors - TBA - TBA - Time Finishers
    Allies
    Time Stone Clock Shop: Dylan Gates - Kara - Barry Stone
    Others
    to be added
    Legend Riders
    Mighty Knight: Rich Goodall
    Evolve Knight: Chris Johnson - TBA
    Drago Knight: Drake Giffith - Dark Drake
    Phi Knight: Alexander Hill - Matthew Jackson
    Spade Knight: Drew Young - TBA
    Rock Knight: Oni Hibiki - TBA - TBA
    Insect Knight: Zac Evans - TBA - TBA
    Train Knight: Zane Martin - TBA
    Vampire Knight: Spencer Hudson - TBA
    Deca Knight: Noah Makato - TBA
    Duo Knight: Connor & Logan Johnson - TBA
    Coin Knight: Kyle Allen - TBA - TBA
    Quasar Knight: Chris Quinn
    Mystic Knight: Frank Danvers - Nick Brant
    Lock Knight: Kenji Hatano - Jeremy Anderson
    Drift Knight: Adam Green - TBA - TBA
    Spirit Knight: TBA - TBA
    Cartridge Charge: Eli Xander - Derrick Prince - Alex Grimm - Terrance Grimm
    Invent Force: Ian Tyler - Casey Jacobs - Ryan Turner - Garth Jensen - Vader
    Zerone: Lewis Elliott - Mike Ross - Becca Fox - Joel - Darren
    Others
    Detaro - L.I.S.A. - Vicetary - Richard Bates - Victor Grayson - Sarah Elliott
    Chronos Gang
    Erat - Infinn - Dura
    Movie Exclusive
    TBA - Houra
    Time Keepers
    Icarus - Kagen - Jogen - Phet
    Demo Knights
    Demo Knight Invent - Demo Knight Action - Demo Knight Quasar - Demo Knight Phi - Demo Knight Mystic - Demo Knight Coin - Demo Knight Lock - Demo Knight Spirit - Demo Knight Duo - Demo Knight Train - Demo Knight Mighty - Demo Knight Stealth - Demo Knight Quiz - Demo Knight Dargo - Demo Knight Mech - Demo Knight Quantum (Dual) - Demo Knight Spade - Demo Knight Evolve (troops) - Demo Knight Rock - Demo Knight Vampire - Demo Knight Insect - Demo Knight Drift - Demo Knight Deca
    Movie-exclusive Demo Knights
    Demo Knight Zerone - Demo Knight One - Demo Knight Code
    Other Villains
    Vasal - TBA - TBA - TBA - Maldrones
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